public ShellExplode( Vector2 pos, float rota ) { shellTexs = CreateTexs(); shellTexs.SetSpritesParameters( new Vector2( 49, 49 ), pos, 30, 30, rota + MathHelper.PiOver2, Color.White, LayerDepth.Shell, SpriteBlendMode.AlphaBlend ); shellTexs.Interval = 1; shellTexs.Start( 0, 32, true ); }
private void LoadResource(Vector2 pos, float azi) { animate = new AnimatedSpriteSeries(BaseGame.RenderEngine); animate.LoadSeriesFromFiles(BaseGame.RenderEngine, Path.Combine(Directories.ContentDirectory, "Rules\\SpaceWar\\image"), "field_coin_00", ".png", 1, 5, false); animate.SetSpritesParameters(new Vector2(32, 32), pos, 1, azi, Color.White, LayerDepth.GroundObj, SpriteBlendMode.AlphaBlend); GameManager.AnimatedMgr.Add(animate); animate.Interval = 10; animate.Start(); }