/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { _tank = new Tank(50.0, 50.0, 0.0); base.Initialize(); }
/// <summary> /// Model constructor. /// </summary> /// <param name="tank">Tank for this model.</param> public TankModel(Tank tank) { _tank = tank; }