Class representing tank in game logic terms.
Inheritance: IUnit
示例#1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            _tank = new Tank(50.0, 50.0, 0.0);

            base.Initialize();
        }
示例#2
0
 /// <summary>
 /// Model constructor.
 /// </summary>
 /// <param name="tank">Tank for this model.</param>
 public TankModel(Tank tank)
 {
     _tank = tank;
 }