public Mob(PhysicsObject pho, DrawingObject dro) { physobj = pho; drawobj = dro; physobj.size = 40; }
public Collidable(PhysicsObject pho, DrawingObject dro, CollideMode shape) : base(pho, dro) { physobj.shape = shape; physobj.size = Drawing.scale * (int)drawobj.cent.X; }
public Enemy(PhysicsObject pho, DrawingObject dro) : base(pho, dro) { brain = new DogBrain(this); brain.curplan = AIMode.bounce; }
public Player(TankBase pho, DrawingObject dro, DrawingObject tur) : base(pho, dro) { physobj = pho; turdraw = tur; turdraw.cent = new Vector2(10, 13); turangle = 0; }