示例#1
0
        /// <summary>
        /// Newly-created method used to update form elemtns to reflect who the current player is. It involves
        /// a number of things like changing the colours, angles, power, round number etc.
        ///
        /// Author John Santias and Hoang Nguyen October 2017
        /// </summary>
        private void NewTurn()
        {
            currentControlledTank = currentGame.GetCurrentGameplayTank();
            currentOpponent       = currentControlledTank.GetPlayerNumber();
            Text = "Tank Battle - Round " + currentGame.GetRound() + " of " + currentGame.GetTotalRounds();
            controlPanel.BackColor = currentOpponent.GetColour();
            playerLabel.Text       = currentOpponent.Name();
            currentControlledTank.SetAimingAngle(angleSet);
            currentControlledTank.SetPower(powerSet);
            windSpeed = currentGame.GetWindSpeed();

            if (windSpeed > 0)
            {
                windStatusLabel.Text = windSpeed + " E";
            }
            else if (windSpeed < 0)
            {
                windStatusLabel.Text = -windSpeed + " W";
            }
            weaponComboBox.Items.Clear();
            currentTankModel = currentControlledTank.GetTank();
            string[] weapons = currentTankModel.WeaponList();

            for (int i = 0; i < weapons.Length; i++)
            {
                weaponComboBox.Items.Add(weapons[i]);
            }

            weaponSet = currentControlledTank.GetWeaponIndex();
            SetWeaponIndex(weaponSet);
            currentOpponent.BeginTurn(this, currentGame);
        }
示例#2
0
        /// <summary>
        /// This method is used to update form elements to reflect who the current player is.
        /// </summary>
        private void NewTurn()
        {
            currentTank = currentGame.GetCurrentPlayerTank();

            Opponent opponentTank = currentTank.GetPlayer();

            Text                 = String.Format("Tank Battle - Round {0} of {1}", currentGame.GetRoundNumber(), currentGame.GetMaxRounds());
            BackColor            = opponentTank.GetColour();
            playerNameLabel.Text = opponentTank.Identifier();
            SetAngle(currentTank.GetTankAngle());
            SetPower(currentTank.GetCurrentPower());

            int currentWind = currentGame.GetWindSpeed();

            if (currentWind > 0)
            {
                currWindLabel.Text = String.Format("{0} E", currentWind);
            }
            else
            {
                currentWind        = currentWind * -1;
                currWindLabel.Text = String.Format("{0} W", currentWind);
            }
            weaponComboBox.Items.Clear();
            TankModel currentTankModel = currentTank.GetTank();

            foreach (String weapon in currentTankModel.WeaponList())
            {
                weaponComboBox.Items.Add(weapon);
            }
            SetWeapon(weaponComboBox.SelectedIndex);
            opponentTank.NewTurn(this, currentGame);
            controlPanel.BackColor = opponentTank.GetColour();
        }