private void Process(EndMoveReq endMoveReq)
        {
            // EndMoveReq handle
            string userId = endMoveReq.UserId;
            Tank   tank   = GameEntry.LockManager.GetActor(userId);

            tank.GetComponentInChildren <Thruster>().X = 0;
            tank.GetComponentInChildren <Thruster>().Y = 0;
        }
        //private void Process(TransformReq transformReq) {
        //    // transformReq handle
        //    string userId = transformReq.UserId;
        //    Tank tank = GameEntry.LockManager.GetActor(userId);
        //    if (tank != null) {
        //        tank.updateTransform = true;
        //        // 每一帧刷新tank坐标和朝向
        //        tank.PositionX = transformReq.PositionX;
        //        tank.PositionZ = transformReq.PositionZ;
        //        tank.RotationY = transformReq.RotationY;
        //    }
        //}

        private void Process(StartMoveReq startMoveReq)
        {
            // StartMoveReq handle
            string userId = startMoveReq.UserId;
            Tank   tank   = GameEntry.LockManager.GetActor(userId);

            if (tank != null)
            {
                tank.GetComponentInChildren <Thruster>().X = 0;
                tank.GetComponentInChildren <Thruster>().Y = 0;
            }
        }
        private void Process(ChangeDirReq changeDirReq)
        {
            // ChangeDirReq handle
            string userId = changeDirReq.UserId;
            Tank   tank   = GameEntry.LockManager.GetActor(userId);

            if (tank != null)
            {
                tank.GetComponentInChildren <Thruster>().X = changeDirReq.DirX;
                tank.GetComponentInChildren <Thruster>().Y = changeDirReq.DirY;
            }
        }