protected void NewTurn() { //<Summary> //Alex Holm N9918205 //</Summary> Debug.WriteLine("CurrentTank Get Start"); current_tank = currentGame.GetCurrentPlayerTank(); Debug.WriteLine("CurrentTank Get Finalized"); Debug.WriteLine("CurrentPlayer Get Start"); current_player = current_tank.GetPlayer(); Debug.WriteLine("CurrentTank Get Finalized"); Debug.WriteLine("CurrentForm Title Get Start"); string Title = ("Tank Battle - Round " + currentGame.CurrentRound() + " of " + currentGame.GetMaxRounds()); this.Text = Title; Debug.WriteLine("CurrentForm Title Get Finalized"); Debug.WriteLine("Current Player colour to control panel start"); controlPanel.BackColor = current_player.GetColour(); Debug.WriteLine("Current player colour to control panel done"); PlayerLabel.Text = current_player.Identifier(); AimTurret(current_tank.GetAngle()); PowerIndicatorLabel.Text = current_tank.GetPower().ToString(); SetForce(current_tank.GetPower()); if (currentGame.WindSpeed() > 0) { Wind.Text = currentGame.WindSpeed().ToString() + " E"; } else { Wind.Text = Math.Abs(currentGame.WindSpeed()).ToString() + " W"; } weaponComboBox.Items.Clear(); Chassis current_chassiss = current_tank.GetTank(); foreach (String weapon in current_chassiss.Weapons()) { weaponComboBox.Items.Add(weapon); } ChangeWeapon(weaponComboBox.SelectedIndex); current_player.BeginTurn(this, currentGame); Debug.WriteLine("Newturn"); }
public override void WeaponLaunch(int weapon, PlayerTank playerTank, Gameplay currentGame) { Debug.WriteLine("Chassis WeaponLaunch Start"); //Alex Holm N9918205 float x = (playerTank.XPos()); float y = (playerTank.GetY()); x += (Chassis.WIDTH) / 2; y += (Chassis.HEIGHT) / 2; Opponent player = playerTank.GetPlayer(); Shrapnel shrap = new Shrapnel(100, 4, 4); Shell Std_shell = new Shell(x, y, playerTank.GetAngle(), playerTank.GetPower(), 0.01f, shrap, player); currentGame.AddEffect(Std_shell); Debug.WriteLine("Chassis WeaponLaunch Complete"); }