/// <summary>
        /// Form for displaying rankings
        /// Creates a list of player scores
        /// Checks scores against each other searching for highest score
        /// Finds associated player for that score and sets them as the winner
        /// Then populates form fields with relevant data
        /// Author Greyden Scott & Sean O'Connell October 2017
        /// Written, edited and tested by both team members
        /// </summary>
        public Rankings(Gameplay game)
        {
            InitializeComponent();

            int[] playerScores = new int[game.NumPlayers()];

            int winner = 1;

            bool tie_occured = false;

            //Gets the score of each player in the game
            for (int i = 0; i < game.NumPlayers(); i++)
            {
                playerScores[i] = game.GetPlayer(i + 1).GetScore();
            }
            int maxValue = playerScores.Max();

            winner = playerScores.ToList().IndexOf(maxValue) + 1;

            //Checks for a Tie
            for (int i = 0; i < playerScores.Length; i++)
            {
                for (int j = i + 1; j < playerScores.Length; j++)
                {
                    if (playerScores[i] == playerScores[j] && playerScores[i] == maxValue)
                    {
                        tie_occured = true;
                    }
                }
            }

            //Outputs the winning values into the from Label
            if (tie_occured)
            {
                winnerLabel.Text = "Tie!";
            }
            else
            {
                winnerLabel.Text = game.GetPlayer(winner).Identifier() + " won!";
            }

            //Outputs the player and their score into the listBox
            string[] playerArray = new string[game.NumPlayers()];

            for (int i = 0; i < game.NumPlayers(); i++)
            {
                String newString = game.GetPlayer(i + 1).Identifier() + " (" + game.GetPlayer(i + 1).GetScore() + " wins)";
                playerArray[i] = newString;
            }
            playerListBox.Items.Clear();

            foreach (String name in playerArray)
            {
                playerListBox.Items.Add(name);
            }
        }