public PlayerProfile(string name, Dictionary<byte, ulong> bestScores, PlayerTank personalTank, sbyte profileNumber) { this.name = name; this.bestScores = bestScores; this.personalTank = personalTank; this.profileNumber = profileNumber; this.currentScore = 0; }
public EnemyTank(int x, int y, PlayerTank playerTank, Directions direction, int health = 100, int speed = 20, int shootPower = 50, ConsoleColor color = ConsoleColor.Cyan) : base(x, y, health, speed, shootPower, color, direction) { this.playerTank = playerTank; }
public EnemySmartTank(PlayerTank playerTank, List<LevelObject> levelObjects, int x, int y, Directions direction, int health = 100, int speed = 20, int shootPower = 50, ConsoleColor color = ConsoleColor.Cyan) : base(x, y, playerTank, direction, health, speed, shootPower, color) { this.levelObjects = levelObjects; }
public EnemySimpleTank(int x, int y, Directions direction, PlayerTank playerTank) : base(x, y, playerTank, direction) { }