public TankAGame() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = 1000; graphics.PreferredBackBufferHeight = 750; graphics.ApplyChanges(); this.IsFixedTimeStep = false; random = new Random(); Content.RootDirectory = "Content"; config = TankAConfig.Instance; config.LoadFromConfigFile(); screenManager = new ScreenManager(this); Components.Add(screenManager); // Active first screen screenManager.AddScreen(new BackgroundScreen(), null); screenManager.AddScreen(new MainMenuScreen(), null); network = new NetworkManager(this); Components.Add(network); Services.AddService(typeof(INetworkManager), network); thisGame = this; }
/// <summary> /// The constructor is private: loading screens should /// be activated via the static Load method instead. /// </summary> private LoadingScreen(ScreenManager screenManager, bool loadingIsSlow, GameScreen[] screensToLoad) { this.loadingIsSlow = loadingIsSlow; this.screensToLoad = screensToLoad; TransitionOnTime = TimeSpan.FromSeconds(0.5); }
/// <summary> /// Activates the loading screen. /// </summary> public static void Load(ScreenManager screenManager, bool loadingIsSlow, PlayerIndex? controllingPlayer, params GameScreen[] screensToLoad) { // Tell all the current screens to transition off. foreach (GameScreen screen in screenManager.GetScreens()) screen.ExitScreen(); // Create and activate the loading screen. LoadingScreen loadingScreen = new LoadingScreen(screenManager, loadingIsSlow, screensToLoad); screenManager.AddScreen(loadingScreen, controllingPlayer); }