示例#1
0
 public Boolean collided(BasicDrawingActor AtorColidente)
 {
     return false;
 }
示例#2
0
 private void commonInit()
 {
     ajuste = (scene.Game.Window.ClientBounds.Width / 2) - (Bounds.Width / 2);
     ajuste += (int) ValorAjuste();
     sign1  = new Sign1(scene.Game,scene.currentSpriteBatch );
     sign2  = new Sign2(scene.Game, scene.currentSpriteBatch);
     gasStation = new GasStation(scene.Game, scene.currentSpriteBatch);
     checkpoint = false;
 }