public Boolean collided(BasicDrawingActor AtorColidente) { return false; }
private void commonInit() { ajuste = (scene.Game.Window.ClientBounds.Width / 2) - (Bounds.Width / 2); ajuste += (int) ValorAjuste(); sign1 = new Sign1(scene.Game,scene.currentSpriteBatch ); sign2 = new Sign2(scene.Game, scene.currentSpriteBatch); gasStation = new GasStation(scene.Game, scene.currentSpriteBatch); checkpoint = false; }