/// <summary> /// Fill out <c>pointCloudData</c> with emulated values from Tango. /// </summary> /// <param name="pointCloudData">The point cloud data to fill out.</param> private static void _FillEmulatedPointCloud(ref TangoPointCloudData pointCloud) { List <Vector3> emulated = DepthProvider.GetTangoEmulation(out pointCloud.m_timestamp); pointCloud.m_numPoints = emulated.Count; for (int it = 0; it < emulated.Count; ++it) { pointCloud.m_points[(it * 4) + 0] = emulated[it].x; pointCloud.m_points[(it * 4) + 1] = emulated[it].y; pointCloud.m_points[(it * 4) + 2] = emulated[it].z; pointCloud.m_points[(it * 4) + 3] = 1; } }
/// <summary> /// Fill out <c>pointCloudData</c> with emulated values from Tango. /// </summary> /// <param name="pointCloudData">The point cloud data to fill out.</param> private void _FillEmulatedPointCloudData(TangoUnityDepth pointCloudData) { List <Vector3> pointCloud = DepthProvider.GetTangoEmulation(out pointCloudData.m_timestamp); pointCloudData.m_version = 0; // Not actually used pointCloudData.m_pointCount = pointCloud.Count; for (int it = 0; it < pointCloud.Count; ++it) { pointCloudData.m_points[(it * 3) + 0] = pointCloud[it].x; pointCloudData.m_points[(it * 3) + 1] = pointCloud[it].y; pointCloudData.m_points[(it * 3) + 2] = pointCloud[it].z; } pointCloudData.m_ijRows = 0; pointCloudData.m_ijColumns = 0; for (int it = 0; it < pointCloudData.m_ij.Length; ++it) { pointCloudData.m_ij[it] = -1; } }