public override void aiUpdate() { attackReader.ReadForIncomingInput(ai.playerAttackInstance); BattleLogic(); attackReader.WaitingBeforeRelease(); }
public override void aiUpdate() { attackReader.ReadForIncomingInput(ai.playerAttackInstance); UpdateCooldown(); LogicUpdate(); attackReader.WaitingBeforeRelease(); Cleaning(); }
public void UpdateLogic() { if (tm.myRole != Role.Offensive) { return; } attackReader.ReadForIncomingInput(ai.playerAttackInstance); MoveFurtherFromMyPartner(); Dodge(); Attack(); attackReader.WaitingBeforeRelease(); }