private void HandleDialogueText(IntroDialogue currentDialogue) { contentText.color = new Color(contentText.color.r, contentText.color.g, contentText.color.b, 1f); if (previousDialogue != null && previousDialogue.isFadedOut) { if (currentDialogue.isFadedIn) { HandleFadedOutDialogue(currentDialogue.content, previousDialogue.fadedOutDuration, currentDialogue.fadedInDuration); } else { HandleFadedOutDialogue(currentDialogue.content, previousDialogue.fadedOutDuration); } } else { if (!currentDialogue.isFadedIn) { ShowNormalDialogue(currentDialogue.content); } else { ShowFadedInDialogue(currentDialogue.content, currentDialogue.fadedInDuration); } } }
private void HandleDialogueSFX(IntroDialogue currentDialogue) { if (audioSource.isPlaying) { audioSource.Stop(); } if (currentDialogue.SFX != null) { audioSource.PlayOneShot(currentDialogue.SFX.clip, currentDialogue.SFX.volume); } }
private void HandleDialogue() { //Handle Fading In text transistion if (isFadingIn) { if (fadeInCoroutine != null) { StopCoroutine(fadeInCoroutine); fadeInCoroutine = null; } isFadingIn = false; ShowNormalDialogue(previousDialogue.content); return; } //Handle Fading Out text transistion if (isFadingOut) { if (introFadeCoroutine != null) { StopCoroutine(introFadeCoroutine); introFadeCoroutine = null; } if (fadeOutCoroutine != null) { StopCoroutine(fadeOutCoroutine); fadeOutCoroutine = null; } isFadingOut = false; if (previousDialogue.isFadedIn) { ShowFadedInDialogue(previousDialogue.content, previousDialogue.fadedInDuration); } else { ShowNormalDialogue(previousDialogue.content); } return; } //Handle completed text transistion IntroDialogue currentDialogue = dialogueQueue.Peek(); HandleDialogueText(currentDialogue); HandleDialogueBGM(currentDialogue); HandleDialogueSFX(currentDialogue); previousDialogue = dialogueQueue.Dequeue(); }
private void HandleDialogueBGM(IntroDialogue currentDialogue) { if (currentDialogue.bgm != null) { Debug.Log(bgmAudioSource.isPlaying); if (bgmAudioSource.isPlaying) { if (currentDialogue.startOverBGM) { PlayBGM(currentDialogue.bgm); } } else { PlayBGM(currentDialogue.bgm); } } }