/// <summary> /// 表示させるアイテムを更新します /// </summary> public void updateItem() { detachContents(); foreach (IItem item in inventory.getItems()) { GameObject nodeObject = Instantiate(tradeItemNodePrefab); TradeItemNode node = nodeObject.GetComponent <TradeItemNode>(); node.setGoods(item, TradeHelper.getSellValue(item, player, (Merchant)trader), this); nodeObject.transform.SetParent(content.transform); } }
/// <summary> /// 初期設定を行います /// </summary> /// <param name="player">取引に参加するPC</param> /// <param name="trader">取引に参加するフレンドリキャラクター</param> public void setState(Player player, IFriendly trader) { this.player = player; this.trader = trader; this.inventory = player.getInventory(); headerText.text = player.getName(); tradeItemNodePrefab = (GameObject)Resources.Load("Prefabs/TradeItemNode"); foreach (IItem item in inventory.getItems()) { GameObject nodeObject = Instantiate(tradeItemNodePrefab); TradeItemNode node = nodeObject.GetComponent <TradeItemNode>(); node.setGoods(item, TradeHelper.getSellValue(item, player, (Merchant)trader), this); nodeObject.transform.SetParent(content.transform); } }
/// <summary> /// 初期設定を行います /// </summary> /// <param name="goods">商品のリスト</param> /// <param name="player">取引に参加するプレイヤー</param> /// <param name="trader">取引に参加するIFriendlyキャラクター</param> /// <param name="window">親となるメッセージウィンドウ</param> public void setState(List <IItem> goods, Player player, IFriendly trader, MassageWindow window) { tradeItemNodePrefab = (GameObject)Resources.Load("Prefabs/TradeItemNode"); this.goods = goods; foreach (IItem item in goods) { TradeItemNode node = Instantiate(tradeItemNodePrefab).GetComponent <TradeItemNode>(); node.setGoods(item, TradeHelper.getBuyValue(item, player, (Merchant)trader), this); node.transform.SetParent(content.transform); } this.player = player; this.trader = (Merchant)trader; this.window = window; headerText.text = trader.getName(); sellWindow = transform.root.GetComponent <TradeView>().getSellWindow(); sellWindow.setState(player, trader); sellWindow.transform.SetParent(transform.root); }