private static Queue <Card> CreateAdventureDeck(Queue <Card> cards) { for (int i = 0; i < CARDMULTIPLIER; i++) { cards.Enqueue(TalismanDeckFactory.CreateCard("bag of gold", "get 1 gold", "BagOfGold", CardType.OBJECT, new List <ITalismanAction> { new TalismanModifyStatisticAction(-1, TalismanActionStatistic.GOLD) })); cards.Enqueue(TalismanDeckFactory.CreateCard("Pitfiend", "Pitfiend", "Pitfiend", CardType.ENEMY, new List <ITalismanAction> { new TalismanFightAction(0) })); cards.Enqueue(TalismanDeckFactory.CreateCard("Wild Boar", "Enemy", "WildBoar", CardType.ENEMY, new List <ITalismanAction> { new TalismanFightAction(1) })); cards.Enqueue(TalismanDeckFactory.CreateCard("Wolf", "Enemy", "Wolf", CardType.ENEMY, new List <ITalismanAction> { new TalismanFightAction(2) })); cards.Enqueue(TalismanDeckFactory.CreateCard("Serpent", "Enemy", "Serpent", CardType.ENEMY, new List <ITalismanAction> { new TalismanFightAction(3) })); cards.Enqueue(TalismanDeckFactory.CreateCard("Dragon", "Enemy", "Dragon", CardType.ENEMY, new List <ITalismanAction> { new TalismanFightAction(4) })); cards.Enqueue(TalismanDeckFactory.CreateCard("Lemure", "Enemy", "Lemure", CardType.ENEMY, new List <ITalismanAction> { new TalismanFightAction(5) })); cards.Enqueue(TalismanDeckFactory.CreateCard("Shadow", "Enemy", "Shadow", CardType.ENEMY, new List <ITalismanAction> { new TalismanFightAction(6) })); cards.Enqueue(TalismanDeckFactory.CreateCard("Wraith", "Enemy", "Wraith", CardType.ENEMY, new List <ITalismanAction> { new TalismanFightAction(7) })); cards.Enqueue(TalismanDeckFactory.CreateCard("Mule", "Follower ", "Mule", CardType.FOLLOWER, new List <ITalismanAction> { new TalismanEmptyAction() })); cards.Enqueue(TalismanDeckFactory.CreateCard("Maiden", "Follower, Add 2 to your craft", "Maiden", CardType.FOLLOWER, new List <ITalismanAction> { new TalismanModifyStatisticAction(2, TalismanActionStatistic.CRAFT) })); cards.Enqueue(TalismanDeckFactory.CreateCard("Sword", "Equipment ", "Sword", CardType.OBJECT, new List <ITalismanAction> { new TalismanModifyStatisticAction(1, TalismanActionStatistic.STRENGTH) })); cards.Enqueue(TalismanDeckFactory.CreateCard("Magic Sword", "Equipment ", "MagicSword", CardType.OBJECT, new List <ITalismanAction> { new TalismanModifyStatisticAction(1, TalismanActionStatistic.CRAFT) })); } return(cards); }
private static Queue <Card> CreateSpellDeck(Queue <Card> cards) { for (int i = 0; i < CARDMULTIPLIER; i++) { cards.Enqueue(TalismanDeckFactory.CreateCard("bag of gold", "get 1 gold", "BagOfGold", CardType.OBJECT, new List <ITalismanAction> { new TalismanModifyStatisticAction(-1, TalismanActionStatistic.GOLD) })); } return(cards); }
private static Queue <Card> CreateTalismanDeck(Queue <Card> cards) { for (int i = 0; i < CARDMULTIPLIER; i++) { cards.Enqueue(TalismanDeckFactory.CreateCard(TALISMAN, "One of the legendary talismans", "Talisman", CardType.OBJECT, new List <ITalismanAction> { new TalismanEmptyAction() })); } return(cards); }
static void Main(string[] args) { // Il main del programma pesca una carta da un deck mischiato e mostra i valori della carta, a scopo di test aggiuntivo oltre a quelli di MSTest. var deck = TalismanDeckFactory.CreateDeck(DeckType.ADVENTURE); deck.Shuffle(); var card = deck.Draw(); Console.WriteLine(card.Name + "\n" + card.Text + "\n" + card.Type + "\n" + card.ImagePath); Console.ReadLine(); }
private static Queue <Card> CreateShopDeck(Queue <Card> cards) { for (int i = 0; i < CARDMULTIPLIER; i++) { cards.Enqueue(TalismanDeckFactory.CreateCard("Axe", "Equipment", "Axe", CardType.OBJECT, new List <ITalismanAction> { new TalismanModifyStatisticAction(2, TalismanActionStatistic.STRENGTH) })); cards.Enqueue(TalismanDeckFactory.CreateCard("Sword", "Equipment ", "Sword", CardType.OBJECT, new List <ITalismanAction> { new TalismanModifyStatisticAction(1, TalismanActionStatistic.STRENGTH) })); cards.Enqueue(TalismanDeckFactory.CreateCard("Magic Sword", "Equipment ", "MagicSword", CardType.OBJECT, new List <ITalismanAction> { new TalismanModifyStatisticAction(1, TalismanActionStatistic.CRAFT) })); } return(cards); }