public DeliverObject()
 {
     this._objectType = new QuestObjectType();
 }
 /**
  * The Quest requires an object to deliver, it can be chosen or let the game decide random
  *
  * @param objectType the object to deliver
  */
 public DeliverObject(QuestObjectType.Type type)
 {
     this._objectType = new QuestObjectType(type);
 }