static void OnFileChangedEvent(object sender, FileChangedEventArgs e) { lock (Lock) { Console.WriteLine("OnFileChangedEvent :"); Console.WriteLine(" FilePath = {0}", e.FilePath); Console.WriteLine(); } }
/// <summary> /// Template method to add default behaviour for the event /// </summary> private void OnFileChangedEvent(FileChangedEventArgs e) { // TODO: Implement default behaviour of OnFileChangedEvent }
private void OnFileChanged(object sender, FileSystemEventArgs e) { var filePath = e.FullPath; var isDirectory = Directory.Exists(filePath) && (File.GetAttributes(filePath) & FileAttributes.Directory) == FileAttributes.Directory; if (isDirectory) { return; } if (!ShouldMonitorFile(filePath)) return; lock (_filesRaisingEventsLock) { if (_filesChanging.ContainsKey(filePath)) { _filesChanging[filePath].FileEventType = FileEventType.Changed; Touch(filePath); } else { Push(filePath, FileEventType.Changed); } } var fileChangedEventArgs = new FileChangedEventArgs(filePath, UserState); RaiseAsynchronousOnFileChangedEvent(fileChangedEventArgs); }
/// <summary> /// Will raise the event on the current thread synchronously. /// i.e. it will wait until all event handlers have processed the event. /// </summary> /// <param name="e">The state to be passed to the event.</param> private void RaiseOnFileChangedEvent(FileChangedEventArgs e) { // Make a temporary copy of the event to avoid possibility of // a race condition if the last subscriber unsubscribes // immediately after the null check and before the event is raised. FileChangedEventHandler eventHandler; if (!Monitor.TryEnter(_fileChangedEventLock, _lockTimeout)) { throw new ApplicationException("Timeout waiting for lock - RaiseOnFileChangedEvent"); } try { eventHandler = _fileChangedEvent; } finally { Monitor.Exit(_fileChangedEventLock); } OnFileChangedEvent(e); if (eventHandler != null) { eventHandler(this, e); } }
/// <summary> /// Will raise the event on the calling thread synchronously. /// i.e. it will wait until all event handlers have processed the event. /// </summary> /// <param name="state">The state to be passed to the event.</param> private void RaiseCrossThreadOnFileChangedEvent(FileChangedEventArgs e) { _asyncOperation.SynchronizationContext.Send(new SendOrPostCallback(AsynchronousOnFileChangedEventRaised), e); }
/// <summary> /// Will raise the event on the calling thread asynchronously. /// i.e. it will immediatly continue processing even though event /// handlers have not processed the event yet. /// </summary> /// <param name="state">The state to be passed to the event.</param> private void RaiseAsynchronousOnFileChangedEvent(FileChangedEventArgs e) { _asyncOperation.Post(new SendOrPostCallback(AsynchronousOnFileChangedEventRaised), e); }