/// <summary> /// 战斗获得经验值 /// </summary> public static uint InExpFight(int level, int rLevel) { return((uint)(ExpTree.GetNextRequired(rLevel) / 2 / (15 + Math.Abs(level - rLevel) * 3) + 1)); }
/// <summary> /// 场景剧情获得经验 /// </summary> public static uint InExpSceneQuest(int level, int rate) { return((uint)(ExpTree.GetNextRequired(level) / 12 * rate / 100)); }