public void CopyNewMapValuesTo( MultiplayerOptions.MultiplayerOptionsContainer other) { other.CopyOptionFromOther(MultiplayerOptions.OptionType.Map, this.GetOptionFromOptionType(MultiplayerOptions.OptionType.Map)); other.CopyOptionFromOther(MultiplayerOptions.OptionType.GameType, this.GetOptionFromOptionType(MultiplayerOptions.OptionType.GameType)); other.CopyOptionFromOther(MultiplayerOptions.OptionType.ClanMatchType, this.GetOptionFromOptionType(MultiplayerOptions.OptionType.ClanMatchType)); }
public void CopyNewRoundValuesTo( MultiplayerOptions.MultiplayerOptionsContainer other) { other.CopyOptionFromOther(MultiplayerOptions.OptionType.NumberOfBotsPerFormation, this.GetOptionFromOptionType(MultiplayerOptions.OptionType.NumberOfBotsPerFormation)); other.CopyOptionFromOther(MultiplayerOptions.OptionType.CultureTeam1, this.GetOptionFromOptionType(MultiplayerOptions.OptionType.CultureTeam1)); other.CopyOptionFromOther(MultiplayerOptions.OptionType.CultureTeam2, this.GetOptionFromOptionType(MultiplayerOptions.OptionType.CultureTeam2)); }
public void CopyImmediateEffectValuesTo( MultiplayerOptions.MultiplayerOptionsContainer other) { other.CopyOptionFromOther(MultiplayerOptions.OptionType.AllowPollsToKickPlayers, this.GetOptionFromOptionType(MultiplayerOptions.OptionType.AllowPollsToKickPlayers)); other.CopyOptionFromOther(MultiplayerOptions.OptionType.AllowPollsToBanPlayers, this.GetOptionFromOptionType(MultiplayerOptions.OptionType.AllowPollsToBanPlayers)); other.CopyOptionFromOther(MultiplayerOptions.OptionType.AllowPollsToChangeMaps, this.GetOptionFromOptionType(MultiplayerOptions.OptionType.AllowPollsToChangeMaps)); other.CopyOptionFromOther(MultiplayerOptions.OptionType.AllowIndividualBanners, this.GetOptionFromOptionType(MultiplayerOptions.OptionType.AllowIndividualBanners)); other.CopyOptionFromOther(MultiplayerOptions.OptionType.UseRealisticBlocking, this.GetOptionFromOptionType(MultiplayerOptions.OptionType.UseRealisticBlocking)); other.CopyOptionFromOther(MultiplayerOptions.OptionType.MaxNumberOfPlayers, this.GetOptionFromOptionType(MultiplayerOptions.OptionType.MaxNumberOfPlayers)); other.CopyOptionFromOther(MultiplayerOptions.OptionType.MinNumberOfPlayersForMatchStart, this.GetOptionFromOptionType(MultiplayerOptions.OptionType.MinNumberOfPlayersForMatchStart)); other.CopyOptionFromOther(MultiplayerOptions.OptionType.WarmupTimeLimit, this.GetOptionFromOptionType(MultiplayerOptions.OptionType.WarmupTimeLimit)); other.CopyOptionFromOther(MultiplayerOptions.OptionType.MapTimeLimit, this.GetOptionFromOptionType(MultiplayerOptions.OptionType.MapTimeLimit)); other.CopyOptionFromOther(MultiplayerOptions.OptionType.RoundTotal, this.GetOptionFromOptionType(MultiplayerOptions.OptionType.RoundTotal)); other.CopyOptionFromOther(MultiplayerOptions.OptionType.RoundTimeLimit, this.GetOptionFromOptionType(MultiplayerOptions.OptionType.RoundTimeLimit)); other.CopyOptionFromOther(MultiplayerOptions.OptionType.RoundPreparationTimeLimit, this.GetOptionFromOptionType(MultiplayerOptions.OptionType.RoundPreparationTimeLimit)); other.CopyOptionFromOther(MultiplayerOptions.OptionType.RespawnPeriodTeam1, this.GetOptionFromOptionType(MultiplayerOptions.OptionType.RespawnPeriodTeam1)); other.CopyOptionFromOther(MultiplayerOptions.OptionType.RespawnPeriodTeam2, this.GetOptionFromOptionType(MultiplayerOptions.OptionType.RespawnPeriodTeam2)); other.CopyOptionFromOther(MultiplayerOptions.OptionType.GoldGainChangePercentageTeam1, this.GetOptionFromOptionType(MultiplayerOptions.OptionType.GoldGainChangePercentageTeam1)); other.CopyOptionFromOther(MultiplayerOptions.OptionType.GoldGainChangePercentageTeam2, this.GetOptionFromOptionType(MultiplayerOptions.OptionType.GoldGainChangePercentageTeam2)); other.CopyOptionFromOther(MultiplayerOptions.OptionType.MinScoreToWinMatch, this.GetOptionFromOptionType(MultiplayerOptions.OptionType.MinScoreToWinMatch)); other.CopyOptionFromOther(MultiplayerOptions.OptionType.PollAcceptThreshold, this.GetOptionFromOptionType(MultiplayerOptions.OptionType.PollAcceptThreshold)); other.CopyOptionFromOther(MultiplayerOptions.OptionType.SpectatorCamera, this.GetOptionFromOptionType(MultiplayerOptions.OptionType.SpectatorCamera)); other.CopyOptionFromOther(MultiplayerOptions.OptionType.NumberOfBotsTeam1, this.GetOptionFromOptionType(MultiplayerOptions.OptionType.NumberOfBotsTeam1)); other.CopyOptionFromOther(MultiplayerOptions.OptionType.NumberOfBotsTeam2, this.GetOptionFromOptionType(MultiplayerOptions.OptionType.NumberOfBotsTeam2)); other.CopyOptionFromOther(MultiplayerOptions.OptionType.FriendlyFireDamageMeleeSelfPercent, this.GetOptionFromOptionType(MultiplayerOptions.OptionType.FriendlyFireDamageMeleeSelfPercent)); other.CopyOptionFromOther(MultiplayerOptions.OptionType.FriendlyFireDamageMeleeFriendPercent, this.GetOptionFromOptionType(MultiplayerOptions.OptionType.FriendlyFireDamageMeleeFriendPercent)); other.CopyOptionFromOther(MultiplayerOptions.OptionType.FriendlyFireDamageRangedSelfPercent, this.GetOptionFromOptionType(MultiplayerOptions.OptionType.FriendlyFireDamageRangedSelfPercent)); other.CopyOptionFromOther(MultiplayerOptions.OptionType.FriendlyFireDamageRangedFriendPercent, this.GetOptionFromOptionType(MultiplayerOptions.OptionType.FriendlyFireDamageRangedFriendPercent)); other.CopyOptionFromOther(MultiplayerOptions.OptionType.AutoTeamBalanceThreshold, this.GetOptionFromOptionType(MultiplayerOptions.OptionType.AutoTeamBalanceThreshold)); other.CopyOptionFromOther(MultiplayerOptions.OptionType.WelcomeMessage, this.GetOptionFromOptionType(MultiplayerOptions.OptionType.WelcomeMessage)); other.CopyOptionFromOther(MultiplayerOptions.OptionType.GamePassword, this.GetOptionFromOptionType(MultiplayerOptions.OptionType.GamePassword)); other.CopyOptionFromOther(MultiplayerOptions.OptionType.AdminPassword, this.GetOptionFromOptionType(MultiplayerOptions.OptionType.AdminPassword)); }
public void CopyAllValuesTo( MultiplayerOptions.MultiplayerOptionsContainer other) { this.CopyImmediateEffectValuesTo(other); this.CopyNewRoundValuesTo(other); this.CopyNewMapValuesTo(other); }
public MultiplayerOptions() { this._current = new MultiplayerOptions.MultiplayerOptionsContainer(); this._next = new MultiplayerOptions.MultiplayerOptionsContainer(); this._ui = new MultiplayerOptions.MultiplayerOptionsContainer(); MultiplayerOptions.MultiplayerOptionsContainer container = this.GetContainer(); for (MultiplayerOptions.OptionType optionType = MultiplayerOptions.OptionType.ServerName; optionType < MultiplayerOptions.OptionType.NumOfSlots; ++optionType) { container.CreateOption(optionType); } List <MultiplayerGameTypeInfo> multiplayerGameTypes = Module.CurrentModule.GetMultiplayerGameTypes(); if (multiplayerGameTypes.Count > 0) { MultiplayerGameTypeInfo multiplayerGameTypeInfo = multiplayerGameTypes[0]; container.UpdateOptionValue(MultiplayerOptions.OptionType.GameType, multiplayerGameTypeInfo.GameType); container.UpdateOptionValue(MultiplayerOptions.OptionType.ClanMatchType, multiplayerGameTypes.First <MultiplayerGameTypeInfo>((Func <MultiplayerGameTypeInfo, bool>)(info => info.GameType == "Skirmish")).GameType); container.UpdateOptionValue(MultiplayerOptions.OptionType.Map, multiplayerGameTypeInfo.Scenes.First <string>()); } container.UpdateOptionValue(MultiplayerOptions.OptionType.CultureTeam1, MBObjectManager.Instance.GetObjectTypeList <BasicCultureObject>()[0].StringId); container.UpdateOptionValue(MultiplayerOptions.OptionType.CultureTeam2, MBObjectManager.Instance.GetObjectTypeList <BasicCultureObject>()[2].StringId); container.UpdateOptionValue(MultiplayerOptions.OptionType.MaxNumberOfPlayers, 120); container.UpdateOptionValue(MultiplayerOptions.OptionType.MinNumberOfPlayersForMatchStart, 1); container.UpdateOptionValue(MultiplayerOptions.OptionType.WarmupTimeLimit, 5); container.UpdateOptionValue(MultiplayerOptions.OptionType.MapTimeLimit, 30); container.UpdateOptionValue(MultiplayerOptions.OptionType.RoundTimeLimit, 120); container.UpdateOptionValue(MultiplayerOptions.OptionType.RoundPreparationTimeLimit, 10); container.UpdateOptionValue(MultiplayerOptions.OptionType.RoundTotal, 20); container.UpdateOptionValue(MultiplayerOptions.OptionType.RespawnPeriodTeam1, 3); container.UpdateOptionValue(MultiplayerOptions.OptionType.RespawnPeriodTeam2, 3); container.UpdateOptionValue(MultiplayerOptions.OptionType.MinScoreToWinMatch, 120000); container.UpdateOptionValue(MultiplayerOptions.OptionType.AutoTeamBalanceThreshold, 0); this._current.CopyAllValuesTo(this._next); this._current.CopyAllValuesTo(this._ui); }
private void UpdateMbMultiplayerData() { MultiplayerOptions.MultiplayerOptionsContainer container = this.GetContainer(); container.GetOptionFromOptionType(MultiplayerOptions.OptionType.ServerName).GetValue(out MBMultiplayerData.ServerName); if (this.CurrentOptionsCategory == MultiplayerOptions.OptionsCategory.Default) { container.GetOptionFromOptionType(MultiplayerOptions.OptionType.GameType).GetValue(out MBMultiplayerData.GameType); } else if (this.CurrentOptionsCategory == MultiplayerOptions.OptionsCategory.ClanMatch) { container.GetOptionFromOptionType(MultiplayerOptions.OptionType.ClanMatchType).GetValue(out MBMultiplayerData.GameType); } container.GetOptionFromOptionType(MultiplayerOptions.OptionType.Map).GetValue(out MBMultiplayerData.Map); container.GetOptionFromOptionType(MultiplayerOptions.OptionType.MaxNumberOfPlayers).GetValue(out MBMultiplayerData.PlayerCountLimit); }