public static void UpdateDataForShieldPenetration(ref AttackCollisionData oldData) { oldData._attackBlockedWithShield = false; oldData._isColliderAgent = true; oldData.PhysicsMaterialIndex = PhysicsMaterial.GetFromName("flesh").Index; }
public override float CalculateDamage( ref AttackInformation attackInformation, ref AttackCollisionData collisionData, in MissionWeapon weapon,