public override void ExitGame_termination(Generated.TakPGNParser.Game_terminationContext context) { if (context.DRAWN_GAME() != null) { _currentGame.ResultCode = context.DRAWN_GAME().GetText(); } if (context.P1_WINS_FLATS() != null) { _currentGame.ResultCode = context.P1_WINS_FLATS().GetText(); } if (context.P2_WINS_FLATS() != null) { _currentGame.ResultCode = context.P2_WINS_FLATS().GetText(); } if (context.P1_WINS_ROAD() != null) { _currentGame.ResultCode = context.P1_WINS_ROAD().GetText(); } if (context.P2_WINS_ROAD() != null) { _currentGame.ResultCode = context.P2_WINS_ROAD().GetText(); } if (context.ASTERISK() != null) { _currentGame.ResultCode = context.ASTERISK().GetText(); } base.ExitGame_termination(context); }
/// <summary> /// Exit a parse tree produced by <see cref="TakPGNParser.game_termination"/>. /// <para>The default implementation does nothing.</para> /// </summary> /// <param name="context">The parse tree.</param> public virtual void ExitGame_termination([NotNull] TakPGNParser.Game_terminationContext context) { }