示例#1
0
        static StartScene()
        {
            GMRoot.logger = GD.Print;
            GMRoot.modder = new Modder(GlobalPath.mod);

            foreach (var language in GMRoot.modder.languages)
            {
                TranslateServerEx.AddTranslate(language);
            }

            Directory.CreateDirectory(GlobalPath.save);
        }
示例#2
0
        // Declare member variables here. Examples:
        // private int a = 2;
        // private string b = "text";

        static StartScene()
        {
            System.IO.Directory.CreateDirectory(GlobalPath.save);

            Root.logger = (value) => GD.Print(value);
            Mod.logger  = (value) => GD.Print(value);

            ModDataVisit.InitVisitMap(typeof(Root));

            Mod.Load(GlobalPath.mod);

            Root.def = Mod.def;

            foreach (var mod in Mod.Enumerate())
            {
                TranslateServerEx.AddTranslate(mod.languages);
            }
        }