GetCols() public method

public GetCols ( ) : int
return int
 // Use this for initialization
 void Start()
 {
     rend = GetComponent<Renderer> ();
     tex = new Texture2D (1,1,TextureFormat.RGBAFloat,false);
     rend.material.mainTexture = tex;
     TactonicDeviceList dl = Tactonic.GetDeviceList ();
     if (dl.GetNumDevices () > id) {
         device = dl.GetDevice (id);
         Debug.Log ("id: " + id + ", serial number: " + device.serialNumber);
         frame = new TactonicFrame (device);
         Tactonic.AddFrameCallback (device, this);
         Tactonic.StartDevice (device);
         newFrame = false;
         tex.Resize (device.GetRows (), device.GetCols ());
         Debug.Log ("rows: " + device.GetRows() + ", cols: " + device.GetCols());
     } else {
         Debug.Log ("id " + id + " not found! " + dl.GetNumDevices () + " devices found.");
     }
 }