public override void invokeEffect(Champion a_champion) { a_champion.damage(MathManager.randomInt(m_minDamage, m_maxDamage)); if (m_turnsLeft-- <= 0) { } }
public void attack(Champion a_champion) { faceTile(a_champion.getTile()); //TODO Play attack animation p_actionTaken = true; a_champion.damage(MathManager.attack(this, a_champion)); }