public List <Goods_goods.GoodShowData> GetEquipShowAttrs(LocalSave.EquipOne one) { List <Goods_goods.GoodShowData> list = new List <Goods_goods.GoodShowData>(); int level = one.Level; Equip_equip beanById = base.GetBeanById(one.EquipID); int index = 0; int length = beanById.Attributes.Length; while (index < length) { Goods_goods.GoodData goodData = Goods_goods.GetGoodData(beanById.Attributes[index]); level = MathDxx.Clamp(level, 0, one.CurrentMaxLevel); if (goodData.percent) { goodData.value += ((level - 1) * beanById.AttributesUp[index]) * 100; } else { goodData.value += (level - 1) * beanById.AttributesUp[index]; } goodData.value = (long)(goodData.value * (1f + GameLogic.SelfAttributeShow.GetUpPercent(one.Position))); Goods_goods.GoodShowData goodShowData = Goods_goods.GetGoodShowData(goodData); if (one.IsBaby && !goodData.goodType.Contains("EquipBaby:")) { string languageByTID = GameLogic.Hold.Language.GetLanguageByTID("Attr_BabyParentContent", Array.Empty <object>()); object[] args = new object[] { languageByTID, goodShowData.goodType }; goodShowData.goodType = Utils.FormatString("{0}{1}", args); } list.Add(goodShowData); index++; } return(list); }
public List <string> GetEquipShowAddAttributes(LocalSave.EquipOne one) { List <string> list = new List <string>(); Equip_equip beanById = base.GetBeanById(one.EquipID); int index = 0; int length = beanById.AdditionSkills.Length; while (index < length) { string item = string.Empty; if (!int.TryParse(beanById.AdditionSkills[index], out int num3)) { string str2 = beanById.AdditionSkills[index]; Goods_goods.GoodShowData goodShowData = Goods_goods.GetGoodShowData(str2); if (one.IsBaby && !str2.Contains("EquipBaby:")) { string languageByTID = GameLogic.Hold.Language.GetLanguageByTID("Attr_BabyParentContent", Array.Empty <object>()); object[] args = new object[] { languageByTID, goodShowData.goodType }; goodShowData.goodType = Utils.FormatString("{0}{1}", args); } item = goodShowData.ToString(); } else { object[] args = new object[] { num3 }; item = GameLogic.Hold.Language.GetLanguageByTID(Utils.FormatString("技能描述{0}", args), Array.Empty <object>()); } list.Add(item); index++; } return(list); }
public List <string> GetEquipAttributesNext(LocalSave.EquipOne one) { LocalSave.EquipOne one2 = new LocalSave.EquipOne { EquipID = one.EquipID, Level = one.Level + 1 }; List <Goods_goods.GoodData> equipAttributes = this.GetEquipAttributes(one); List <Goods_goods.GoodData> list2 = this.GetEquipAttributes(one2); List <string> list3 = new List <string>(); Equip_equip beanById = base.GetBeanById(one.EquipID); int index = 0; int length = beanById.Attributes.Length; while (index < length) { Goods_goods.GoodData goodData = Goods_goods.GetGoodData(beanById.Attributes[index]); string item = string.Empty; if (goodData.percent) { object[] args = new object[] { beanById.AttributesUp[index] }; item = item + Utils.FormatString("+ {0}%", args); } else { equipAttributes[index].value = (long)(equipAttributes[index].value * (1f + GameLogic.SelfAttributeShow.GetUpPercent(one.Position))); list2[index].value = (long)(list2[index].value * (1f + GameLogic.SelfAttributeShow.GetUpPercent(one.Position))); object[] args = new object[] { list2[index].value - equipAttributes[index].value }; item = item + Utils.FormatString("+ {0}", args); } list3.Add(item); index++; } return(list3); }
public float GetGoldDropPercent(int layer) { string[] stageLevelAttributes = this.GetStageLevelAttributes(layer); int index = 0; int length = stageLevelAttributes.Length; while (index < length) { Goods_goods.GoodData goodData = Goods_goods.GetGoodData(stageLevelAttributes[index]); if (goodData.goodType == "GoldDrop%") { return(1f + (((float)goodData.value) / 100f)); } index++; } return(1f); }
public List <string> GetAttributes(LocalSave.CardOne one) { List <string> list = new List <string>(); Skill_slotout beanById = base.GetBeanById(one.CardID); if (beanById != null) { if (beanById.BaseAttributes.Length != beanById.AddAttributes.Length) { object[] args = new object[] { one.CardID }; SdkManager.Bugly_Report("Skill_slotoutModel_Extra", Utils.FormatString("GetAttributes[{0}] attributes is error.", args)); return(list); } int index = 0; int length = beanById.BaseAttributes.Length; while (index < length) { string str2; string str = beanById.BaseAttributes[index]; float num = beanById.AddAttributes[index]; Goods_goods.GoodData goodData = Goods_goods.GetGoodData(str); if (goodData.percent) { num = goodData.value + (((one.level - 1) * num) * 100f); num /= 100f; str2 = num.ToString(); } else { str2 = (goodData.value + ((one.level - 1) * ((long)num))).ToString(); } object[] args = new object[] { goodData.goodType, goodData.GetSymbolString(), str2 }; str = Utils.FormatString("{0} {1} {2}", args); list.Add(str); index++; } } return(list); }
public List <Goods_goods.GoodData> GetEquipAttributes(LocalSave.EquipOne one) { List <Goods_goods.GoodData> list = new List <Goods_goods.GoodData>(); Equip_equip beanById = base.GetBeanById(one.EquipID); int level = one.Level; int index = 0; int length = beanById.Attributes.Length; while (index < length) { Goods_goods.GoodData goodData = Goods_goods.GetGoodData(beanById.Attributes[index]); if (goodData.percent) { goodData.value += ((level - 1) * beanById.AttributesUp[index]) * 100; } else { goodData.value += (level - 1) * beanById.AttributesUp[index]; } list.Add(goodData); index++; } return(list); }