static public int get_pos14(IntPtr l)
 {
     try {
         TableConfig.Formation self = (TableConfig.Formation)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.pos14);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int BuildFormationInfo(IntPtr l)
 {
     try {
         TableConfig.Formation self = (TableConfig.Formation)checkSelf(l);
         self.BuildFormationInfo();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int constructor(IntPtr l)
 {
     try {
         TableConfig.Formation o;
         o = new TableConfig.Formation();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int GetId(IntPtr l)
 {
     try {
         TableConfig.Formation self = (TableConfig.Formation)checkSelf(l);
         var ret = self.GetId();
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int set_pos14(IntPtr l)
 {
     try {
         TableConfig.Formation self = (TableConfig.Formation)checkSelf(l);
         System.Collections.Generic.List <System.Single> v;
         checkType(l, 2, out v);
         self.pos14 = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int set_dir13(IntPtr l)
 {
     try {
         TableConfig.Formation self = (TableConfig.Formation)checkSelf(l);
         System.Single         v;
         checkType(l, 2, out v);
         self.dir13 = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int WriteToBinary(IntPtr l)
 {
     try {
         TableConfig.Formation     self = (TableConfig.Formation)checkSelf(l);
         GameFramework.BinaryTable a1;
         checkType(l, 2, out a1);
         self.WriteToBinary(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int GetPosDir(IntPtr l)
 {
     try {
         TableConfig.Formation self = (TableConfig.Formation)checkSelf(l);
         System.Int32          a1;
         checkType(l, 2, out a1);
         var ret = self.GetPosDir(a1);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int ReadFromBinary(IntPtr l)
 {
     try {
         TableConfig.Formation     self = (TableConfig.Formation)checkSelf(l);
         GameFramework.BinaryTable a1;
         checkType(l, 2, out a1);
         System.Int32 a2;
         checkType(l, 3, out a2);
         var ret = self.ReadFromBinary(a1, a2);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#10
0
    private ScriptRuntime.Vector3 GetHomePos(int formationIndex, EntityInfo leader)
    {
        ScriptRuntime.Vector3 pos;
        int id = GetFormationId(leader);

        TableConfig.Formation formation = TableConfig.FormationProvider.Instance.GetFormation(id);
        if (null != formation)
        {
            TableConfig.Formation.PosDir posDir = formation.GetPosDir(formationIndex);
            float dir;
            pos = posDir.CalcPosDir(leader.GetMovementStateInfo().TargetPosition, leader.GetMovementStateInfo().GetFaceDir(), out dir);
        }
        else
        {
            pos = ScriptRuntime.Vector3.Zero;
        }
        return(pos);
    }