示例#1
0
        public override void Execute()
        {
//			Logger.LogDebug("StartCommand","Execute");

            IGameApplication container = GameApplication.Instance;

            _gameStateModel.StartGame();

            //game controlelrs
            GameObject pGameControllers = UnityEngine.GameObject.Instantiate(Resources.Load("CocoMainController", typeof(GameObject))) as GameObject;

            pGameControllers.transform.parent = GameApplication.Instance.Transform;

            BackButtonService pBackButtonService = GameObject.FindObjectOfType <BackButtonService> ();

            injectionBinder.Bind <BackButtonService> ().ToValue(pBackButtonService).CrossContext();
        }