public override void Execute() { // Logger.LogDebug("StartCommand","Execute"); IGameApplication container = GameApplication.Instance; _gameStateModel.StartGame(); //game controlelrs GameObject pGameControllers = UnityEngine.GameObject.Instantiate(Resources.Load("CocoMainController", typeof(GameObject))) as GameObject; pGameControllers.transform.parent = GameApplication.Instance.Transform; BackButtonService pBackButtonService = GameObject.FindObjectOfType <BackButtonService> (); injectionBinder.Bind <BackButtonService> ().ToValue(pBackButtonService).CrossContext(); }