public void SetNext(MyLinkedListNodeSingly newNextNode) { Next = newNextNode; if (this == CurrentNode) { CurrentNode = newNextNode; } }
//public LinkedListNodeSingly(int d, LinkedListNode n) //{ // Data = d; // SetNext(n); //} public override MyLinkedListNode Clone() { MyLinkedListNodeSingly next2 = null; if (Next != null) { next2 = (MyLinkedListNodeSingly)((MyLinkedListNode)Next).Clone(); } MyLinkedListNodeSingly head2 = new MyLinkedListNodeSingly(Data, next2); return((MyLinkedListNode)head2); }
public static MyLinkedListNode GetLinkedListSingly_Serial(int min, int max) { MyLinkedListNode root = new MyLinkedListNodeSingly(min, null); MyLinkedListNode prev = root; for (int i = min + 1; i <= max; i++) { MyLinkedListNode next = new MyLinkedListNodeSingly(i, null); prev.SetNext(next); prev = next; } return(root); }
public static MyLinkedListNode GetLinkedListSingly_Random(int N, int min, int max) { MyLinkedListNode root = new MyLinkedListNodeSingly(AssortedMethods.RandomIntInRange(min, max), null); MyLinkedListNode prev = root; for (int i = 1; i < N; i++) { int data = AssortedMethods.RandomIntInRange(min, max); MyLinkedListNode next = new MyLinkedListNodeSingly(data, null); prev.SetNext(next); prev = next; } return(root); }
public MyLinkedListNodeSingly(object d, MyLinkedListNodeSingly n) { Data = d; SetNext(n); }
public override void SetNext(MyLinkedListNode n) { MyLinkedListNodeSingly newNextNode = (MyLinkedListNodeSingly)n; SetNext(newNextNode); }