protected IEnumerator InitializeCoro() { if (!m_Instance) { GameObject go = new GameObject("TTAssetBundleManager"); m_Instance = go.AddComponent <TTAssetBundleManager> (); DontDestroyOnLoad(go); } if (m_Instance.m_AssetBundleManagerInitialized) { while (!m_Instance.m_AssetBundleManagerInitializationFinished) { yield return(new WaitForEndOfFrame()); } yield break; } m_Instance.m_AssetBundleManagerInitialized = true; // Don't destroy the game object as we base on it to run the loading script. m_Instance.InitializeSourceURL(); // Initialize AssetBundleManifest which loads the AssetBundleManifest object. var request = AssetBundleManager.Initialize(); if (request != null) { yield return(m_Instance.StartCoroutine(request)); } m_Instance.m_AssetBundleManagerInitializationFinished = true; }
static void Initialize() { if (!m_Instance) { GameObject go = new GameObject("TTAssetBundleManager"); m_Instance = go.AddComponent <TTAssetBundleManager> (); DontDestroyOnLoad(go); } if (!m_Instance.m_AssetBundleManagerInitialized) { m_Instance.StartCoroutine(m_Instance.InitializeCoro()); } }