private void OnUpdate() { UpdateManager.UpdateProcedureCheck(); StatTracker.checkin(); if (Backups.IsBackupTime) { Backups.Backup(); } //call these every second, not every update if ((DateTime.UtcNow - LastCheck).TotalSeconds >= 1) { OnSecondUpdate(); LastCheck = DateTime.UtcNow; } if ((DateTime.UtcNow - LastSave).TotalMinutes >= 15) { foreach (TSPlayer player in TShock.Players) { // prevent null point exceptions if (player != null && player.IsLoggedIn) { TShock.InventoryDB.InsertPlayerData(player); } } LastSave = DateTime.UtcNow; } }
private void OnUpdate() { UpdateManager.UpdateProcedureCheck(); if (Backups.IsBackupTime) { Backups.Backup(); } //call these every second, not every update if ((DateTime.UtcNow - LastCheck).TotalSeconds >= 1) { LastCheck = DateTime.UtcNow; foreach (TSPlayer player in Players) { if (player != null && player.Active) { if (player.TilesDestroyed != null) { if (player.TileThreshold >= Config.TileThreshold) { if (Tools.HandleTntUser(player, "Kill tile abuse detected.")) { TSPlayer.Server.RevertKillTile(player.TilesDestroyed); } } if (player.TileThreshold > 0) { player.TileThreshold = 0; player.TilesDestroyed.Clear(); } } /*if (CheckPlayerCollision(player.TileX, player.TileY)) * player.SendMessage("You are currently nocliping!", Color.Red);*/ if (player.ForceSpawn && (DateTime.Now - player.LastDeath).Seconds >= 3) { player.Spawn(); player.ForceSpawn = false; } } } } }