public virtual bool SendRawData(byte[] data) { if (!RealPlayer || !ConnectionAlive) { return(false); } return(TShock.SendBytes(Netplay.serverSock[Index], data)); }
public virtual bool SendRawData(byte[] data) { if (!RealPlayer || !ConnectionAlive) { return(false); } return(TShock.SendBytes(Netplay.serverSock[Index], data)); }