/// <summary> /// Reset the problem instance. /// </summary> private void resetData() { Cities = new City[_size]; Route = new List <int>(_size); bssf = null; if (_mode == HardMode.Modes.Easy) { for (int i = 0; i < _size; i++) { Cities[i] = new City(rnd.NextDouble(), rnd.NextDouble()); } } else // Medium and hard { for (int i = 0; i < _size; i++) { Cities[i] = new City(rnd.NextDouble(), rnd.NextDouble(), rnd.NextDouble() * City.MAX_ELEVATION); } } HardMode mm = new HardMode(this._mode, this.rnd, Cities); if (_mode == HardMode.Modes.Hard) { int edgesToRemove = (int)(_size * FRACTION_OF_PATHS_TO_REMOVE); mm.removePaths(edgesToRemove); } City.setModeManager(mm); cityBrushStyle = new SolidBrush(Color.Black); cityBrushStartStyle = new SolidBrush(Color.Red); routePenStyle = new Pen(Color.Blue, 1); routePenStyle.DashStyle = System.Drawing.Drawing2D.DashStyle.Solid; }
// Reset the problem instance private void resetData() { cities = new City[size]; bssf = null; if (mode == HardMode.Modes.Easy) { for (int i = 0; i < size; i++) { cities[i] = new City(rnd.NextDouble(), rnd.NextDouble()); } } else // Medium and hard { for (int i = 0; i < size; i++) { cities[i] = new City(rnd.NextDouble(), rnd.NextDouble(), rnd.NextDouble() * City.MAX_ELEVATION); } } HardMode mm = new HardMode(this.mode, this.rnd, cities); if (mode == HardMode.Modes.Hard) { int edgesToRemove = (int)(size * FRACTION_OF_PATHS_TO_REMOVE); mm.removePaths(edgesToRemove); } City.setModeManager(mm); }
/// <summary> /// Reset the problem instance. /// </summary> private void ResetData() { _cities = new City[Size]; _route = new List <City>(Size); _bssf = null; if (_mode == HardMode.Modes.Easy) { for (var i = 0; i < Size; i++) { _cities[i] = new City(_rnd.NextDouble(), _rnd.NextDouble()); } } else // Medium and hard { for (var i = 0; i < Size; i++) { _cities[i] = new City(_rnd.NextDouble(), _rnd.NextDouble(), _rnd.NextDouble() * City.MaxElevation); } } var mm = new HardMode(_mode, _rnd, _cities); if (_mode == HardMode.Modes.Hard) { var edgesToRemove = (int)(Size * FractionOfPathsToRemove); mm.RemovePaths(edgesToRemove); } City.SetModeManager(mm); _cityBrushStyle = new SolidBrush(Color.Black); _cityBrushStartStyle = new SolidBrush(Color.Red); _routePenStyle = new Pen(Color.Blue, 1); _routePenStyle.DashStyle = DashStyle.Solid; }
private HardMode.Modes getMode() { return(HardMode.getMode(cboMode.Text)); }
/// <summary> /// make a new problem with the given size, now including timelimit paremeter that was added to form. /// </summary> /// <param name="size">number of cities</param> public void GenerateProblem(int size, HardMode.Modes mode, int timelimit) { this._size = size; this._mode = mode; this.time_limit = timelimit*1000; //convert seconds to milliseconds resetData(); }
/// <summary> /// make a new problem with the given size. /// </summary> /// <param name="size">number of cities</param> public void GenerateProblem(int size, HardMode.Modes mode) { this._size = size; this._mode = mode; resetData(); }
/// <summary> /// Reset the problem instance. /// </summary> private void resetData() { Cities = new City[_size]; Route = new ArrayList(_size); bssf = null; if (_mode == HardMode.Modes.Easy) { for (int i = 0; i < _size; i++) Cities[i] = new City(rnd.NextDouble(), rnd.NextDouble()); } else // Medium and hard { for (int i = 0; i < _size; i++) Cities[i] = new City(rnd.NextDouble(), rnd.NextDouble(), rnd.NextDouble() * City.MAX_ELEVATION); } HardMode mm = new HardMode(this._mode, this.rnd, Cities); if (_mode == HardMode.Modes.Hard) { int edgesToRemove = (int)(_size * FRACTION_OF_PATHS_TO_REMOVE); mm.removePaths(edgesToRemove); } City.setModeManager(mm); cityBrushStyle = new SolidBrush(Color.Black); cityBrushStartStyle = new SolidBrush(Color.Red); routePenStyle = new Pen(Color.Blue,1); routePenStyle.DashStyle = System.Drawing.Drawing2D.DashStyle.Solid; }
public static void setModeManager(HardMode modeManager) { City.modeManager = modeManager; }