示例#1
0
        /// <summary>
        /// A cityserver logged in!
        /// </summary>
        public static void HandleCityServerLogin(NetworkClient Client, ProcessedPacket P)
        {
            Logger.LogInfo("CityServer logged in!\r\n");

            string         Name        = P.ReadString();
            string         Description = P.ReadString();
            string         IP          = P.ReadString();
            int            Port        = P.ReadInt32();
            CityInfoStatus Status      = (CityInfoStatus)P.ReadByte();
            ulong          Thumbnail   = P.ReadUInt64();
            string         UUID        = P.ReadString();
            ulong          Map         = P.ReadUInt64();

            CityInfo Info = new CityInfo(true);

            Info.Name        = Name;
            Info.Description = Description;
            Info.IP          = IP;
            Info.Port        = Port;
            Info.Status      = Status;
            Info.Thumbnail   = Thumbnail;
            Info.UUID        = UUID;
            Info.Map         = Map;
            Info.Client      = Client;
            Info.Online      = true;

            NetworkFacade.CServerListener.CityServers.Add(Info);
            NetworkFacade.CServerListener.PotentialLogins.TryTake(out Client);

            NetworkClient[] Clients = new NetworkClient[NetworkFacade.ClientListener.Clients.Count];
            NetworkFacade.ClientListener.Clients.CopyTo(Clients, 0);

            PacketStream ClientPacket = new PacketStream((byte)PacketType.NEW_CITY_SERVER, 0);

            ClientPacket.WriteString(Name);
            ClientPacket.WriteString(Description);
            ClientPacket.WriteString(IP);
            ClientPacket.WriteInt32(Port);
            ClientPacket.WriteByte((byte)Status);
            ClientPacket.WriteUInt64(Thumbnail);
            ClientPacket.WriteString(UUID);
            ClientPacket.WriteUInt64(Map);

            foreach (NetworkClient Receiver in Clients)
            {
                Receiver.SendEncrypted((byte)PacketType.NEW_CITY_SERVER, ClientPacket.ToArray());
            }
        }
示例#2
0
        public static void HandlePlayerOnlineResponse(NetworkClient Client, ProcessedPacket P)
        {
            byte   Result = (byte)P.ReadByte();
            string Token  = P.ReadString();
            //NOTE: Might have to find another way to identify a client, since two people
            //		can be on the same account from the same IP.
            string RemoteIP   = P.ReadString();
            int    RemotePort = P.ReadInt32();

            PacketStream  Packet;
            NetworkClient FoundClient;

            switch (Result)
            {
            case 0x01:
                Packet = new PacketStream((byte)PacketType.REQUEST_CITY_TOKEN, 0);
                Packet.WriteString(Token);
                FoundClient = NetworkFacade.ClientListener.GetClient(RemoteIP, RemotePort);

                if (FoundClient != null)
                {
                    FoundClient.SendEncrypted((byte)PacketType.REQUEST_CITY_TOKEN, Packet.ToArray());
                }

                break;

            case 0x02:                     //Write player was already online packet!
                Packet = new PacketStream((byte)PacketType.PLAYER_ALREADY_ONLINE, 0);
                Packet.WriteByte(0x00);    //Dummy
                FoundClient = NetworkFacade.ClientListener.GetClient(RemoteIP, RemotePort);

                if (FoundClient != null)
                {
                    FoundClient.SendEncrypted((byte)PacketType.PLAYER_ALREADY_ONLINE, Packet.ToArray());
                }

                break;
            }
        }
        /// <summary>
        /// A cityserver logged in!
        /// </summary>
        public static void HandleCityServerLogin(NetworkClient Client, ProcessedPacket P)
        {
            CityServerClient CityClient = (CityServerClient)Client;

            Logger.LogInfo("CityServer logged in!\r\n");

            string         Name        = P.ReadString();
            string         Description = P.ReadString();
            string         IP          = P.ReadString();
            int            Port        = P.ReadInt32();
            CityInfoStatus Status      = (CityInfoStatus)P.ReadByte();
            ulong          Thumbnail   = P.ReadUInt64();
            string         UUID        = P.ReadString();
            ulong          Map         = P.ReadUInt64();

            CityInfo Info = new CityInfo(Name, Description, Thumbnail, UUID, Map, IP, Port);

            Info.Status           = Status;
            CityClient.ServerInfo = Info;

            //Client instance changed, so update it...
            NetworkFacade.CServerListener.UpdateClient(CityClient);
        }
示例#4
0
        public static void HandleCharacterCreate(NetworkClient Client, ProcessedPacket P)
        {
            Logger.LogInfo("Received CharacterCreate!");

            string AccountName = SanitizeAccount(P.ReadPascalString());

            using (var db = DataAccess.Get())
            {
                Account Acc = db.Accounts.GetByUsername(AccountName);

                //TODO: Send GUID to client...
                Sim Char = new Sim(Guid.NewGuid());
                Char.Timestamp    = P.ReadPascalString();
                Char.Name         = P.ReadPascalString();
                Char.Sex          = P.ReadPascalString();
                Char.Description  = P.ReadPascalString();
                Char.HeadOutfitID = P.ReadUInt64();
                Char.BodyOutfitID = P.ReadUInt64();
                Char.Appearance   = (AppearanceType)P.ReadByte();
                Char.ResidingCity = new CityInfo(P.ReadPascalString(), "", P.ReadUInt64(), P.ReadPascalString(),
                                                 P.ReadUInt64(), P.ReadPascalString(), P.ReadInt32());
                Char.CreatedThisSession = true;

                var characterModel = new Character();
                characterModel.Name           = Char.Name;
                characterModel.Sex            = Char.Sex;
                characterModel.Description    = Char.Description;
                characterModel.LastCached     = Char.Timestamp;
                characterModel.GUID           = Char.GUID;
                characterModel.HeadOutfitID   = (long)Char.HeadOutfitID;
                characterModel.BodyOutfitID   = (long)Char.BodyOutfitID;
                characterModel.AccountID      = Acc.AccountID;
                characterModel.AppearanceType = (int)Char.Appearance;
                characterModel.City           = Char.ResidingCity.UUID;
                characterModel.CityName       = Char.ResidingCity.Name;
                characterModel.CityThumb      = (long)Char.ResidingCity.Thumbnail;
                characterModel.CityMap        = (long)Char.ResidingCity.Map;
                characterModel.CityIp         = Char.ResidingCity.IP;
                characterModel.CityPort       = Char.ResidingCity.Port;

                var status = db.Characters.CreateCharacter(characterModel);
                //Need to be variable length, because the success packet contains a token.
                PacketStream CCStatusPacket = new PacketStream((byte)PacketType.CHARACTER_CREATION_STATUS, 0);

                switch (status)
                {
                case LoginDataModel.Entities.CharacterCreationStatus.NameAlreadyExisted:
                    CCStatusPacket.WriteByte((int)LoginDataModel.Entities.CharacterCreationStatus.NameAlreadyExisted);
                    Client.SendEncrypted(CCStatusPacket.PacketID, CCStatusPacket.ToArray());
                    break;

                case LoginDataModel.Entities.CharacterCreationStatus.ExceededCharacterLimit:
                    CCStatusPacket.WriteByte((int)LoginDataModel.Entities.CharacterCreationStatus.ExceededCharacterLimit);
                    Client.SendEncrypted(CCStatusPacket.PacketID, CCStatusPacket.ToArray());
                    break;

                case LoginDataModel.Entities.CharacterCreationStatus.Success:
                    CCStatusPacket.WriteByte((int)LoginDataModel.Entities.CharacterCreationStatus.Success);
                    CCStatusPacket.WritePascalString(Char.GUID.ToString());
                    Guid Token = Guid.NewGuid();
                    CCStatusPacket.WritePascalString(Token.ToString());
                    Client.SendEncrypted(CCStatusPacket.PacketID, CCStatusPacket.ToArray());

                    foreach (CityServerClient CServer in NetworkFacade.CServerListener.CityServers)
                    {
                        if (CServer.ServerInfo.UUID == Char.ResidingCity.UUID)
                        {
                            PacketStream CServerPacket = new PacketStream(0x01, 0);
                            CServerPacket.WriteHeader();

                            ushort PacketLength = (ushort)(PacketHeaders.UNENCRYPTED + 4 + (Client.RemoteIP.Length + 1)
                                                           + (Char.GUID.ToString().Length + 1) + (Token.ToString().Length + 1));
                            CServerPacket.WriteUInt16(PacketLength);

                            CServerPacket.WriteInt32(Acc.AccountID);
                            CServerPacket.WritePascalString(Client.RemoteIP);
                            CServerPacket.WritePascalString(Char.GUID.ToString());
                            CServerPacket.WritePascalString(Token.ToString());
                            CServer.Send(CServerPacket.ToArray());

                            break;
                        }
                    }

                    break;
                }
            }

            //Client was modified, so update it.
            NetworkFacade.ClientListener.UpdateClient(Client);
        }
示例#5
0
        /**
         * Actual packet handlers
         */
        public static void HandleLoginRequest(NetworkClient Client, ProcessedPacket P)
        {
            Logger.LogInfo("Received LoginRequest!\r\n");

            byte AccountStrLength = (byte)P.ReadByte();

            byte[] AccountNameBuf = new byte[AccountStrLength];
            P.Read(AccountNameBuf, 0, AccountStrLength);
            string AccountName = SanitizeAccount(Encoding.ASCII.GetString(AccountNameBuf));

            Logger.LogInfo("Accountname: " + AccountName + "\r\n");

            byte HashLength = (byte)P.ReadByte();

            byte[] HashBuf = new byte[HashLength];
            P.Read(HashBuf, 0, HashLength);

            if (AccountName == "")
            {
                PacketStream OutPacket = new PacketStream((byte)PacketType.LOGIN_FAILURE, 2);
                OutPacket.WriteHeader();
                OutPacket.WriteByte(0x01);
                Client.Send(OutPacket.ToArray());

                Logger.LogInfo("Bad accountname - sent SLoginFailResponse!\r\n");
                Client.Disconnect();
                return;
            }

            using (var db = DataAccess.Get())
            {
                var    account   = db.Accounts.GetByUsername(AccountName);
                byte   KeyLength = (byte)P.ReadByte();
                byte[] EncKey    = new byte[KeyLength];
                P.Read(EncKey, 0, KeyLength);

                //TODO: Do something with this...
                byte Version1 = (byte)P.ReadByte();
                byte Version2 = (byte)P.ReadByte();
                byte Version3 = (byte)P.ReadByte();
                byte Version4 = (byte)P.ReadByte();

                string ClientVersion = Version1.ToString() + "." + Version2.ToString() + "." + Version3.ToString() +
                                       "." + Version4.ToString();

                if (ClientVersion != GlobalSettings.Default.ClientVersion)
                {
                    PacketStream OutPacket = new PacketStream((byte)PacketType.INVALID_VERSION, 2);
                    OutPacket.WriteHeader();
                    OutPacket.WriteByte(0x01);
                    Client.Send(OutPacket.ToArray());

                    Logger.LogInfo("Bad version - sent SInvalidVersion!\r\n");
                    Client.Disconnect();
                    return;
                }

                if (!GlobalSettings.Default.CreateAccountsOnLogin)
                {
                    Logger.LogInfo("Done reading LoginRequest, checking account...\r\n");

                    if (account == null)
                    {
                        PacketStream OutPacket = new PacketStream((byte)PacketType.LOGIN_FAILURE, 2);
                        OutPacket.WriteHeader();
                        OutPacket.WriteByte(0x01);
                        Client.Send(OutPacket.ToArray());

                        Logger.LogInfo("Bad accountname - sent SLoginFailResponse!\r\n");
                        Client.Disconnect();
                        return;
                    }
                    else
                    {
                        Client.ClientEncryptor = new ARC4Encryptor(account.Password, EncKey);
                    }
                }
                else
                {
                    if (account == null)
                    {
                        try
                        {
                            db.Accounts.Create(new Account
                            {
                                AccountName = AccountName.ToLower(),
                                Password    = Convert.ToBase64String(HashBuf)
                            });
                        }
                        catch (Exception)
                        {
                            PacketStream OutPacket = new PacketStream((byte)PacketType.LOGIN_FAILURE, 2);
                            OutPacket.WriteHeader();
                            OutPacket.WriteByte(0x01);
                            Client.Send(OutPacket.ToArray());

                            Logger.LogInfo("Bad accountname - sent SLoginFailResponse!\r\n");
                            Client.Disconnect();
                            return;
                        }

                        account = db.Accounts.GetByUsername(AccountName);
                    }

                    Client.ClientEncryptor = new ARC4Encryptor(account.Password, EncKey);
                }

                if (account.IsCorrectPassword(AccountName, HashBuf))
                {
                    //0x01 = InitLoginNotify
                    PacketStream OutPacket = new PacketStream((byte)PacketType.LOGIN_NOTIFY, 1);
                    OutPacket.WriteHeader();
                    OutPacket.WriteByte(0x01);
                    Client.ClientEncryptor.Username = AccountName;
                    Client.Send(OutPacket.ToArray());

                    Logger.LogInfo("Sent InitLoginNotify!\r\n");
                }
                else
                {
                    PacketStream OutPacket = new PacketStream((byte)PacketType.LOGIN_FAILURE, 2);
                    OutPacket.WriteHeader();
                    OutPacket.WriteByte(0x02);
                    Client.Send(OutPacket.ToArray());

                    Logger.LogInfo("Bad password - sent SLoginFailResponse!\r\n");
                    Client.Disconnect();
                    return;
                }
            }

            //Client was modified, update it.
            NetworkFacade.ClientListener.UpdateClient(Client);
        }
        /// <summary>
        /// Client sent a response to our challenge, as well as account name and password.
        /// </summary>
        public static void HandleChallengeResponse(NetworkClient Client, ProcessedPacket P)
        {
            PacketStream OutPacket;

            if (P.BufferLength <= 1)
            {
                OutPacket = new PacketStream((byte)PacketType.LOGIN_FAILURE, 0);
                OutPacket.WriteByte(0x03);                 //Bad challenge response.
                Client.Send(OutPacket.ToArray());

                Logger.LogInfo("Bad challenge response - sent SLoginFailResponse!\r\n");
                return;                 //How does this even happen?!
            }

            int Length = P.ReadByte();

            byte[] CResponse;

            if (P.BufferLength >= Length)
            {
                CResponse = P.ReadBytes(Length);
            }
            else
            {
                return;
            }

            AESDecryptionArgs DecryptionArgs = Client.ClientEncryptor.GetDecryptionArgsContainer().AESDecryptArgs;

            if (DecryptionArgs.Challenge.SequenceEqual(CResponse))
            {
                string AccountName = SanitizeAccount(P.ReadString());

                Length = P.ReadByte();
                byte[] PasswordHash;

                if (P.BufferLength >= Length)
                {
                    PasswordHash = P.ReadBytes(Length);
                }
                else
                {
                    return;
                }

                // Check whether the accountname is empty or is/contains "username"
                if (AccountName == string.Empty || AccountName.ToLower().Equals("username") || AccountName.ToLower().Contains("username"))
                {
                    OutPacket = new PacketStream((byte)PacketType.LOGIN_FAILURE, 0);
                    OutPacket.WriteHeader();
                    OutPacket.WriteUInt16((ushort)(PacketHeaders.UNENCRYPTED + 1));
                    OutPacket.WriteByte(0x01);
                    Client.Send(OutPacket.ToArray());

                    Logger.LogInfo(@"Bad accountname (""" + AccountName + @""") - sent SLoginFailResponse!\r\n");
                    Client.Disconnect();
                    return;
                }

                using (var db = DataAccess.Get())
                {
                    var account = db.Accounts.GetByUsername(AccountName);

                    if (!GlobalSettings.Default.CreateAccountsOnLogin)
                    {
                        Logger.LogInfo("Done reading LoginRequest, checking account...\r\n");

                        if (account == null)
                        {
                            OutPacket = new PacketStream((byte)PacketType.LOGIN_FAILURE, 0);
                            OutPacket.WriteHeader();
                            OutPacket.WriteUInt16((ushort)(PacketHeaders.UNENCRYPTED + 1));
                            OutPacket.WriteByte(0x01);
                            Client.Send(OutPacket.ToArray());

                            Logger.LogInfo(@"Bad accountname (""" + AccountName + @""") - sent SLoginFailResponse!\r\n");
                            Client.Disconnect();
                            return;
                        }
                    }
                    else
                    {
                        if (account == null)
                        {
                            try
                            {
                                if (!AccountName.ToLower().Equals("username") || !AccountName.ToLower().Contains("username"))
                                {
                                    db.Accounts.Create(new Account
                                    {
                                        AccountName = AccountName.ToLower(),
                                        Password    = Convert.ToBase64String(PasswordHash)
                                    });
                                }
                            }
                            catch (Exception)
                            {
                                OutPacket = new PacketStream((byte)PacketType.LOGIN_FAILURE, 0);
                                OutPacket.WriteHeader();
                                OutPacket.WriteUInt16((ushort)(PacketHeaders.UNENCRYPTED + 1));
                                OutPacket.WriteByte(0x01);
                                Client.Send(OutPacket.ToArray());

                                Logger.LogInfo(@"Bad accountname (""" + AccountName + @""") - sent SLoginFailResponse!\r\n");
                                Client.Disconnect();
                                return;
                            }

                            account = db.Accounts.GetByUsername(AccountName);
                        }
                    }

                    if (account.IsCorrectPassword(AccountName, PasswordHash))
                    {
                        OutPacket = new PacketStream((byte)PacketType.LOGIN_SUCCESS, 0);
                        OutPacket.WriteByte(0x01);
                        Client.ClientEncryptor.Username = AccountName;
                        Client.SendEncrypted((byte)PacketType.LOGIN_SUCCESS, OutPacket.ToArray());

                        Logger.LogInfo("Sent SLoginSuccessResponse!\r\n");
                        return;
                    }
                    else
                    {
                        OutPacket = new PacketStream((byte)PacketType.LOGIN_FAILURE, 0);
                        OutPacket.WriteHeader();
                        OutPacket.WriteUInt16((ushort)(PacketHeaders.UNENCRYPTED + 1));
                        OutPacket.WriteByte(0x02);
                        Client.Send(OutPacket.ToArray());

                        Logger.LogInfo("Bad password - sent SLoginFailResponse!\r\n");
                        Client.Disconnect();
                        return;
                    }
                }
            }

            OutPacket = new PacketStream((byte)PacketType.LOGIN_FAILURE, 0);
            OutPacket.WriteHeader();
            OutPacket.WriteUInt16((ushort)(PacketHeaders.UNENCRYPTED + 1));
            OutPacket.WriteByte(0x03);             //Bad challenge response.
            Client.Send(OutPacket.ToArray());

            Logger.LogInfo("Bad challenge response - sent SLoginFailResponse!\r\n");
            return;
        }
        /// <summary>
        /// Client created a character!
        /// </summary>
        public static void HandleCharacterCreate(NetworkClient Client, ProcessedPacket P)
        {
            Logger.LogInfo("Received CharacterCreate!");

            string AccountName = SanitizeAccount(P.ReadString());
            //Need to be variable length, because the success packet contains a token.
            PacketStream CCStatusPacket = new PacketStream((byte)PacketType.CHARACTER_CREATION_STATUS, 0);

            using (var db = DataAccess.Get())
            {
                Account Acc = db.Accounts.GetByUsername(AccountName);

                if (Acc.NumCharacters >= 3)
                {
                    CCStatusPacket.WriteByte((int)LoginDataModel.Entities.CharacterCreationStatus.ExceededCharacterLimit);
                    Client.SendEncrypted(CCStatusPacket.PacketID, CCStatusPacket.ToArray());

                    return;
                }

                //TODO: Send GUID to client...
                var    Char       = new Character();
                string LastCached = P.ReadString();
                if (LastCached == string.Empty)
                {
                    //TODO: Proper error...
                    CCStatusPacket.WriteByte((int)LoginDataModel.Entities.CharacterCreationStatus.NameAlreadyExisted);
                    Client.SendEncrypted(CCStatusPacket.PacketID, CCStatusPacket.ToArray());
                    return;
                }

                Char.LastCached     = ProtoHelpers.ParseDateTime(LastCached);
                Char.Name           = P.ReadString();
                Char.Sex            = P.ReadString();
                Char.Description    = P.ReadString();
                Char.GUID           = Guid.NewGuid();
                Char.HeadOutfitID   = (long)P.ReadUInt64();
                Char.BodyOutfitID   = (long)P.ReadUInt64();
                Char.AccountID      = Acc.AccountID;
                Char.AppearanceType = P.ReadByte();
                Char.CityName       = P.ReadString();
                Char.CityThumb      = (long)P.ReadUInt64();
                Char.City           = P.ReadString();
                Char.CityMap        = (long)P.ReadUInt64();
                Char.CityIp         = P.ReadString();
                Char.CityPort       = P.ReadInt32();
                Char.Money          = NetworkFacade.INITIAL_MONEY;

                //These are going into DB, so be nazi. Sieg heil!
                if (Char.Name == string.Empty || Char.Sex == string.Empty ||
                    Char.Description == string.Empty)
                {
                    CCStatusPacket.WriteByte((int)LoginDataModel.Entities.CharacterCreationStatus.NameAlreadyExisted);
                    Client.SendEncrypted(CCStatusPacket.PacketID, CCStatusPacket.ToArray());
                    return;
                }

                var status = db.Characters.CreateCharacter(Char);

                switch (status)
                {
                case LoginDataModel.Entities.CharacterCreationStatus.NameAlreadyExisted:
                    CCStatusPacket.WriteByte((int)LoginDataModel.Entities.CharacterCreationStatus.NameAlreadyExisted);
                    Client.SendEncrypted(CCStatusPacket.PacketID, CCStatusPacket.ToArray());
                    break;

                case LoginDataModel.Entities.CharacterCreationStatus.NameTooLong:
                    CCStatusPacket.WriteByte((int)LoginDataModel.Entities.CharacterCreationStatus.NameTooLong);
                    Client.SendEncrypted(CCStatusPacket.PacketID, CCStatusPacket.ToArray());
                    break;

                case LoginDataModel.Entities.CharacterCreationStatus.Success:
                    Guid Token = Guid.NewGuid();

                    //This actually updates the record, not sure how.
                    Acc.NumCharacters++;

                    //THIS NEEDS TO HAPPEN FIRST FOR CITY SERVER AUTHENTICATION TO WORK!
                    CityInfo CServer = NetworkFacade.CServerListener.GetCityServer(Char.City);

                    //Just in case...
                    if (CServer != null)
                    {
                        PacketStream CServerPacket = new PacketStream(0x01, 0);
                        CServerPacket.WriteHeader();

                        ushort PacketLength = (ushort)(PacketHeaders.UNENCRYPTED + 1 + 4 + (Client.RemoteIP.Length + 1)
                                                       + 4 + (Char.GUID.ToString().Length + 1) + (Token.ToString().Length + 1));
                        CServerPacket.WriteUInt16(PacketLength);

                        CServerPacket.WriteByte(1);                                 //CharacterCreate = true
                        CServerPacket.WriteInt32(Acc.AccountID);
                        CServerPacket.WriteString(Client.RemoteIP);
                        CServerPacket.WriteInt32(Client.RemotePort);
                        CServerPacket.WriteString(Char.GUID.ToString());
                        CServerPacket.WriteString(Token.ToString(""));
                        CServer.Client.Send(CServerPacket.ToArray());
                    }

                    CCStatusPacket.WriteByte((int)LoginDataModel.Entities.CharacterCreationStatus.Success);
                    CCStatusPacket.WriteString(Char.GUID.ToString());
                    CCStatusPacket.WriteString(Token.ToString());
                    Client.SendEncrypted(CCStatusPacket.PacketID, CCStatusPacket.ToArray());

                    break;
                }
            }
        }
        /// <summary>
        /// Client wanted to log in!
        /// </summary>
        public static void HandleLoginRequest(NetworkClient Client, ProcessedPacket P)
        {
            try
            {
                Logger.LogInfo("Received LoginRequest!\r\n");

                byte Version1 = (byte)P.ReadByte();
                byte Version2 = (byte)P.ReadByte();
                byte Version3 = (byte)P.ReadByte();
                byte Version4 = (byte)P.ReadByte();

                string ClientVersion = Version1.ToString() + "." + Version2.ToString() + "." + Version3.ToString() +
                                       "." + Version4.ToString();

                if (ClientVersion != GlobalSettings.Default.ClientVersion)
                {
                    PacketStream OutPacket = new PacketStream((byte)PacketType.INVALID_VERSION, 2);
                    OutPacket.WriteHeader();
                    OutPacket.WriteByte(0x01);
                    Client.Send(OutPacket.ToArray());

                    Logger.LogInfo("Bad version - sent SInvalidVersion!\r\n");
                    Client.Disconnect();
                    return;
                }

                PacketStream EncryptedPacket = new PacketStream((byte)PacketType.LOGIN_NOTIFY, 0);
                EncryptedPacket.WriteHeader();

                AESEncryptor Enc = (AESEncryptor)Client.ClientEncryptor;

                if (Enc == null)
                {
                    Enc = new AESEncryptor("");
                }

                Enc.PublicKey          = P.ReadBytes((P.ReadByte()));
                Enc.NOnce              = P.ReadBytes((P.ReadByte()));
                Enc.PrivateKey         = NetworkFacade.ServerKey;
                Client.ClientEncryptor = Enc;

                MemoryStream StreamToEncrypt = new MemoryStream();
                BinaryWriter Writer          = new BinaryWriter(StreamToEncrypt);
                Writer.Write(Enc.Challenge, 0, Enc.Challenge.Length);
                Writer.Flush();

                byte[] EncryptedData = StaticStaticDiffieHellman.Encrypt(NetworkFacade.ServerKey,
                                                                         System.Security.Cryptography.ECDiffieHellmanCngPublicKey.FromByteArray(Enc.PublicKey,
                                                                                                                                                System.Security.Cryptography.CngKeyBlobFormat.EccPublicBlob), Enc.NOnce, StreamToEncrypt.ToArray());

                EncryptedPacket.WriteUInt16((ushort)(PacketHeaders.UNENCRYPTED +
                                                     (1 + NetworkFacade.ServerPublicKey.Length) +
                                                     (1 + EncryptedData.Length)));

                EncryptedPacket.WriteByte((byte)NetworkFacade.ServerPublicKey.Length);
                EncryptedPacket.WriteBytes(NetworkFacade.ServerPublicKey);
                EncryptedPacket.WriteByte((byte)EncryptedData.Length);
                EncryptedPacket.WriteBytes(EncryptedData);

                Client.Send(EncryptedPacket.ToArray());
            }
            //This should HOPEFULLY wade off clients sending unreadable (I.E old protocol) packets...
            catch (Exception E)
            {
                Logger.LogDebug("Error while handling login request, disconnecting client: " +
                                E.ToString());
                Client.Disconnect();
                return;
            }
        }