/// <summary>
        /// A cityserver logged in!
        /// </summary>
        public static void HandleCityServerLogin(PacketStream P, ref CityServerClient Client)
        {
            byte PacketLength = (byte)P.ReadByte();
            Logger.LogDebug("CityServer logged in!");

            string Name = P.ReadString();
            string Description = P.ReadString();
            ulong Thumbnail = P.ReadUInt64();
            Guid GUID = new Guid();
            string UUID = GUID.ToString();
            ulong Map = P.ReadUInt64();
            string IP = P.ReadString();
            int Port = P.ReadInt32();

            CityInfo Info = new CityInfo(Name, Description, Thumbnail, UUID, Map, IP, Port);
            Client.ServerInfo = Info;
        }