public void SetMode(UCPMode mode) { var isLotMode = mode == UCPMode.LotMode; var isCityMode = mode == UCPMode.CityMode; FirstFloorButton.Visible = isLotMode; SecondFloorButton.Visible = isLotMode; LiveModeButton.Visible = isLotMode; BuyModeButton.Visible = isLotMode; BuildModeButton.Visible = isLotMode; HouseModeButton.Visible = isLotMode; HouseViewSelectButton.Visible = isLotMode; RotateClockwiseButton.Disabled = isCityMode; RotateCounterClockwiseButton.Disabled = isCityMode; BackgroundMatchmaker.Visible = isCityMode; Background.Visible = isLotMode; UpdateWallsMode(); if (isCityMode && SelWallsPanel != null) { Remove(SelWallsPanel); SelWallsPanel = null; } }
private void UpdateWallsViewCallback(int mode) { Remove(SelWallsPanel); SelWallsPanel = null; Game.LotController.WallsMode = mode; UpdateWallsMode(); }
private void WallsViewPopup(UIElement button) { if (SelWallsPanel == null) { SelWallsPanel = new UISelectHouseView(); SelWallsPanel.X = 31; SelWallsPanel.Y = 48; SelWallsPanel.OnModeSelection += new HouseViewSelection(UpdateWallsViewCallback); this.Add(SelWallsPanel); } }
private void WallsViewPopup(UIElement button) { if (SelWallsPanel == null) { SelWallsPanel = new UISelectHouseView(); SelWallsPanel.X = 31; SelWallsPanel.Y = 48; SelWallsPanel.OnModeSelection += new HouseViewSelection(UpdateWallsViewCallback); this.Add(SelWallsPanel); } }
private void UpdateWallsViewCallback(int mode) { Remove(SelWallsPanel); SelWallsPanel = null; Game.LotController.WallsMode = mode; UpdateWallsMode(); }
public void SetMode(UCPMode mode) { var isLotMode = mode == UCPMode.LotMode; var isCityMode = mode == UCPMode.CityMode; FirstFloorButton.Visible = isLotMode; SecondFloorButton.Visible = isLotMode; LiveModeButton.Visible = isLotMode; BuyModeButton.Visible = isLotMode; BuildModeButton.Visible = isLotMode; HouseModeButton.Visible = isLotMode; HouseViewSelectButton.Visible = isLotMode; RotateClockwiseButton.Disabled = isCityMode; RotateCounterClockwiseButton.Disabled = isCityMode; BackgroundMatchmaker.Visible = isCityMode; Background.Visible = isLotMode; UpdateWallsMode(); if (isCityMode && SelWallsPanel != null) { Remove(SelWallsPanel); SelWallsPanel = null; } }