public UIPieMenu(List<VMPieMenuInteraction> pie, VMEntity obj, VMEntity caller, UILotControl parent) { m_PieButtons = new List<UIButton>(); this.m_Obj = obj; this.m_Caller = caller; this.m_Parent = parent; this.ButtonStyle = new TextStyle { Font = GameFacade.MainFont, Size = 12, Color = new Color(0xA5, 0xC3, 0xD6), SelectedColor = new Color(0x00, 0xFF, 0xFF), CursorColor = new Color(255, 255, 255) }; m_Bg = new UIImage(TextureGenerator.GetPieBG(GameFacade.GraphicsDevice)); m_Bg.SetSize(0, 0); //is scaled up later this.AddAt(0, m_Bg); m_PieTree = new UIPieMenuItem() { Category = true }; for (int i = 0; i < pie.Count; i++) { string[] depth = pie[i].Name.Split('/'); var category = m_PieTree; //set category to root for (int j = 0; j < depth.Length-1; j++) //iterate through categories { if (category.Children.ContainsKey(depth[j])) { category = category.Children[depth[j]]; } else { var newCat = new UIPieMenuItem() { Category = true, Name = depth[j], Parent = category }; category.Children.Add(depth[j], newCat); category = newCat; } } //we are in the category, put the interaction in here; var item = new UIPieMenuItem() { Category = false, Name = depth[depth.Length-1], ID = pie[i].ID }; if (!category.Children.ContainsKey(item.Name)) category.Children.Add(item.Name, item); } m_CurrentItem = m_PieTree; m_PieButtons = new List<UIButton>(); RenderMenu(); VMAvatar Avatar = (VMAvatar)caller; m_Head = new SimAvatar(Avatar.Avatar); //talk about confusing... m_Head.StripAllButHead(); initSimHead(); }