/// <summary> /// Gets a Hitlist from a DBPF using its InstanceID. /// </summary> /// <param name="InstanceID">The InstanceID of the Hitlist.</param> /// <param name="dbpf">The DBPF to search.</param> /// <returns>A Hitlist instance.</returns> private Hitlist GetHitlistFrom(uint InstanceID, DBPF dbpf) { var hit = dbpf.GetItemByID((ulong)DBPFTypeID.HIT + (((ulong)InstanceID) << 32)); if (hit != null) return new Hitlist(hit); return null; }
/// <summary> /// Gets a audio file from a DBPF using its InstanceID. /// </summary> /// <param name="InstanceID">The InstanceID of the audio.</param> /// <param name="dbpf">The DBPF to search.</param> /// <returns>The audio as a stream of bytes.</returns> private byte[] GetAudioFrom(uint InstanceID, DBPF dbpf) { if (InstanceID == 0) return null; //all game sfx has type id 0x2026960B byte[] dat = dbpf.GetItemByID((ulong)DBPFTypeID.SoundFX + (((ulong)InstanceID)<<32)); if (dat != null) { string head = new string(new char[] { (char)dat[0], (char)dat[1], (char)dat[2], (char)dat[3] }); if (head.StartsWith("XA")) return new XAFile(dat).DecompressedData; else if (head.StartsWith("UTM0")) { var utk = new UTKFile2(dat); utk.UTKDecode(); return utk.DecompressedWav; } else return dat; //either wav or mp3, bass.net can explicitly read these. } else Debug.WriteLine("Couldn't find sound!"); return null; }