public override void Initialize() { btnClose = new TSButton("Đóng"); btnClose.Width = 100; btnClose.Height = 30; btnClose.MarginRight = 1; btnClose.MarginTop = 1; btnClose.MouseClick += btnClose_Click; this.Add(btnClose); map = new TSMap(this.Width, this.Height); blue = new BlueWarrior(); blue.Initialize(); }
public override void Initialize() { // pauseGameLayout _pauseGameLayout = new TSLayout(); _pauseGameLayout.Width = 200; _pauseGameLayout.Height = 150; _pauseGameLayout.ParentControlManager = this.ControlManager; _pauseGameLayout.MarginLeft = TSMarginType.CENTER; _pauseGameLayout.MarginTop = TSMarginType.CENTER; _pauseGameLayout.Visibled = false; _pauseGameLayout.Enabled = false; _btnContinueGame = new TSButton("Tiếp tục"); _btnContinueGame.Width = 150; _btnContinueGame.Height = 50; _btnContinueGame.MarginTop = 10; _btnContinueGame.MarginLeft = TSMarginType.CENTER; _btnContinueGame.MouseClick += btnContinueGame_MouseClick; _pauseGameLayout.Add(_btnContinueGame); _btnSaveAndExitGame = new TSButton("Lưu và thoát game"); _btnSaveAndExitGame.Width = 150; _btnSaveAndExitGame.Height = 50; _btnSaveAndExitGame.MarginTop = 70; _btnSaveAndExitGame.MarginLeft = TSMarginType.CENTER; _btnSaveAndExitGame.MouseClick += btnSaveAndExitGame_MouseClick; _pauseGameLayout.Add(_btnSaveAndExitGame); // gameEntities _gameEntities = new List<TSGameEntity>(); Random random = new Random(); int numEntities = 500;//random.Next(900, 2000); for (int idx = 0; idx < numEntities; idx++) _gameEntities.Add(new Tree()); // map _map = new TSMap(Width, Height); // mainWarrior mainWarrior = new SilverWarrior(); mainWarrior.Map = _map; base.Initialize(); }