internal static void ShowNotification(AchievementNotifyLayout notification, AchievementModel notifyInfo) { if (!isBusy) { isBusy = true; notification.FillNotify(notifyInfo); AnimSystem.Animate(notification.NotifyAnim, (time) => OnNotifyActivation(time, notification.GetTransform()), () => notification.SetActive(true), () => OnEndShowNotification(notification)); } else { notificationQueue.Enqueue(new KeyValuePair <AchievementNotifyLayout, AchievementModel>(notification, notifyInfo)); } }
public static void Fade <T>(Fader <T> fader) where T : IFadeActivator { if (dispatcher is null) { Init(); } if (!isFading) { fader.FadeActivator.InitializeFade(fader.Info, fadeLayout); AnimSystem.Animate(fader.Info.FadeAnim, (time) => fader.FadeActivator.Fade(time, fader.Info, fadeLayout), StartFadeState, () => { fader.FadeActivator.CleanUp(fader.Info, fadeLayout); EndFadeState(); }); } }