public override void Draw(GameTime gameTime) { // spriteBatch.Draw stuff here // spriteBatch.DrawString(spriteFont1, "test3", new Vector2(500, 0), Color.Green); PE1.DrawExplosion(PE1.ParticleArray, spriteBatch, gameTime); base.Draw(gameTime); }
public override void Draw(GameTime gameTime) { // spriteBatch.Draw stuff here // spriteBatch.DrawString(spriteFont1, "test3", new Vector2(500, 0), Color.Green); PE1.DrawExplosion(PE1.ParticleArray, spriteBatch, gameTime); base.Draw(gameTime); }