public Level3Screen(Game game, SpriteBatch sB) : base(game, sB) { isActive = true; isCompleted = false; timeCounter = 0; mainPlayer = GameFlowManager.player1; PE1 = new ParticleEngine(sB, Game.Content.Load<Texture2D>("Sprites/goatV1"), 1); PE1.MaxParticles = 1000; spriteFont1 = Game.Content.Load<SpriteFont>("Fonts/SF1"); feynmanLecture = new FeynmanObject(game, sB); feynmanLecture.position = new Vector2(400, 150); gravity = 1f; bulletPush = 10f; }
public Level3Screen(Game game, SpriteBatch sB) : base(game, sB) { isActive = true; isCompleted = false; timeCounter = 0; mainPlayer = GameFlowManager.player1; PE1 = new ParticleEngine(sB, Game.Content.Load <Texture2D>("Sprites/goatV1"), 1); PE1.MaxParticles = 1000; spriteFont1 = Game.Content.Load <SpriteFont>("Fonts/SF1"); feynmanLecture = new FeynmanObject(game, sB); feynmanLecture.position = new Vector2(400, 150); gravity = 1f; bulletPush = 10f; }