public Gaem() : base() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; // lets me make drawable components screenManager = new GameStateManagement.ScreenManager(this); Components.Add(screenManager); // Run the initial screen screenManager.AddScreen(new SplashScreen(), null); }
public Gaem() : base() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; // lets me make drawable components screenManager = new GameStateManagement.ScreenManager(this); Components.Add(screenManager); // Run the initial screen screenManager.AddScreen(new SplashScreen(), null); }