public static void getAction(KeyboardState kState, ref ME_Element.ElemType actualType, ref Game1.ME_ActualAction action) { if (kState.IsKeyDown(Keys.T) && kState.IsKeyDown(Keys.LeftControl)) { action = Game1.ME_ActualAction.Placing; actualType = ME_Element.ElemType.Tree; } else if (kState.IsKeyDown(Keys.W) && kState.IsKeyDown(Keys.LeftControl)) { action = Game1.ME_ActualAction.Placing; actualType = ME_Element.ElemType.Water; } else if (kState.IsKeyDown(Keys.B) && kState.IsKeyDown(Keys.LeftControl)) { action = Game1.ME_ActualAction.Placing; actualType = ME_Element.ElemType.Bridge; } else if (kState.IsKeyDown(Keys.S) && kState.IsKeyDown(Keys.LeftControl)) { action = Game1.ME_ActualAction.Placing; actualType = ME_Element.ElemType.Stone; } else if (kState.IsKeyDown(Keys.N) && kState.IsKeyDown(Keys.LeftControl)) { action = Game1.ME_ActualAction.Placing; actualType = ME_Element.ElemType.Null; } else if (kState.IsKeyDown(Keys.Enter)) { action = Game1.ME_ActualAction.Texting; actualType = ME_Element.ElemType.Null; } }
/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { using (Game1 game = new Game1()) { game.Run(); } }