private void GenerateTiles() { GetSpotRect(); int k = 0; for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { Spots[i, j] = new TileSpot(); Spots[i, j].Location = SpotRect[i, j].Location; Spots[i, j].Size = SpotRect[i, j].Size; Spots[i, j].Parent = this; Spots[i, j].Uid = k++; } } }
public static void OnSpotClicked(TileSpot tileSpot) { if (WinnerChecker.CheckWin(BlackBoard.Spots) == GameResult.GAME_ON) { if (tileSpot.Owner == OwnerType.NONE) { if (Turn % 2 == 0) { tileSpot.Owner = OwnerType.PLAYER; Turn++; } if (WinnerChecker.CheckWin(BlackBoard.Spots) == GameResult.GAME_ON && Turn <= 7) { var bestMove = BrainAI.GetBestMoveAI(BlackBoard.Spots); if (BlackBoard.Spots[bestMove.I, bestMove.J].Owner == OwnerType.NONE) { BlackBoard.Spots[bestMove.I, bestMove.J].Owner = OwnerType.AI; } } if (Turn < 9) { Turn++; } } } switch (WinnerChecker.CheckWin(BlackBoard.Spots)) { case GameResult.AI_WIN: MessageBox.Show("AI Won"); break; case GameResult.PLAYER_WIN: MessageBox.Show("Player Won"); break; case GameResult.GAME_DRAW: MessageBox.Show("Draw"); break; } }
private void TileSpot_OnTileClicked(TileSpot tileSpot) { GameManager.OnSpotClicked(tileSpot); }