//------------------------------------------------------------------------------------------------

        /// <summary>
        /// <para>Static method to generate the power set (the set of all possible subsets) for given number of
        /// possible states/worlds defined in the frame of discernment.</para>
        /// <para>WARNING: DO NOT CALL THIS METHOD WITH A NUMBER OF ATOMS TOO BIG OR IT WILL HARM YOUR POOR
        /// COMPUTER.</para>
        /// </summary>
        /// <param name="numberOfAtoms">The number of possible states/worlds in the frame of
        /// discernment.</param>
        /// <returns>Returns a new discrete set containing all the possible discrete elements of the
        /// size "numberOfAtoms". This corresponds to the power set.</returns>
        /// <exception cref="ArgumentOutOfRangeException">Thrown if the number of atoms required is
        /// null or negative.</exception>
        public static DiscreteSet GeneratePowerSet(int numberOfAtoms)
        {
            //Checking argument:
            if (numberOfAtoms <= 0)
            {
                throw new ArgumentOutOfRangeException("numberOfAtoms. The number of atoms cannot be null or negative!");
            }
            //Init:
            DiscreteSet s = new DiscreteSet();

            uint[] numbers = new uint[numberOfAtoms / DiscreteElement.NB_BITS_UINT + 1];
            uint   limit   = (1U << (numberOfAtoms % DiscreteElement.NB_BITS_UINT)) - 1;

            for (int i = 0; i < numbers.Length; i++)
            {
                numbers[0] = 0;
            }
            s.Add(new DiscreteElement(numberOfAtoms, numbers));
            //Generate:
            while (numbers[numbers.Length - 1] < limit)
            {
                int i = 0;
                while (numbers[i] == uint.MaxValue)
                {
                    numbers[i] = 0;
                    i++;
                }
                numbers[i]++;
                s.Add(new DiscreteElement(numberOfAtoms, numbers));
            }
            return(s);
        }
        //------------------------------------------------------------------------------------------------
        //------------------------------------------------------------------------------------------------
        //------------------------------------------------------------------------------------------------

        /*
         * Static methods
         */

        #region Static utility methods

        /// <summary>
        /// Static method to generate the set of atoms given a certain number of atoms (the number of
        /// possible states/worlds defined in the frame of discernment). The generated DiscreteElements
        /// will have a size of the number of atoms required.
        /// </summary>
        /// <param name="numberOfAtoms">The number of atoms to generate.</param>
        /// <returns>Returns a new discrete set containing all the atoms for elements of the size
        /// "numberOfAtoms".</returns>
        /// <exception cref="ArgumentOutOfRangeException">Thrown if the number of atoms required is
        /// null of negative.</exception>
        public static DiscreteSet GenerateSetOfAtoms(int numberOfAtoms)
        {
            //Checking argument:
            if (numberOfAtoms <= 0)
            {
                throw new ArgumentOutOfRangeException("numberOfAtoms. The number of atoms cannot be null or negative!");
            }
            //Init:
            DiscreteSet s      = new DiscreteSet();
            uint        number = 0;

            uint[] numbers = new uint[numberOfAtoms / DiscreteElement.NB_BITS_UINT + 1];
            for (int i = 0; i < numbers.Length; i++)
            {
                numbers[i] = 0;
            }
            //Generate Elements:
            for (int i = 0; i < numberOfAtoms; i++)
            {
                number = 1U << (i % DiscreteElement.NB_BITS_UINT);
                numbers[i / DiscreteElement.NB_BITS_UINT] = number;
                s.Add(new DiscreteElement(numberOfAtoms, numbers));
                numbers[i / DiscreteElement.NB_BITS_UINT] = 0;
            }
            return(s);
        }
        //------------------------------------------------------------------------------------------------

        /// <summary>
        /// Creates the union of the current discrete set with the given one. Does not modify the current discrete
        /// set, returns a new one instead. Strictly identical to <see cref="Union"/>.
        /// </summary>
        /// <param name="s">The discrete set to create the union with.</param>
        /// <returns>Returns a new discrete set which is the union/disjunction of the current discrete set with
        /// the given one.</returns>
        /// <exception cref="IncompatibleDiscreteElementSizeException">Thrown if the two sets contain elements
        /// that are defined on different frames of discernment.</exception>
        public DiscreteSet Disjunction(DiscreteSet s)
        {
            try
            {
                return((DiscreteSet)(base.Disjunction(s)));
            }
            catch (IncompatibleSetException)
            {
                throw new IncompatibleDiscreteElementSizeException("The Elements of two DiscreteSets should be of the same size to perform the disjunction!");
            }
        }
        //------------------------------------------------------------------------------------------------

        /// <summary>
        /// <para>Static method to generate the set of all subsets of the given discrete element.</para>
        /// <para>WARNING: DO NOT CALL THIS METHOD WITH AN ELEMENT TOO BIG (A HIGH NUMBER OF POSSIBLE
        /// STATES/WORLD) OR IT WILL HARM YOUR POOR COMPUTER.</para>
        /// </summary>
        /// <param name="e">The element to generate the set from.</param>
        /// <returns>Returns a new discrete set containing all the subsets of the given element.</returns>
        public static DiscreteSet GenerateSetOfSubsets(DiscreteElement e)
        {
            DiscreteSet toReturn = new DiscreteSet();
            DiscreteElementEnumerator enumerator = new DiscreteElementEnumerator(e.Size);

            foreach (DiscreteElement el in enumerator)
            {
                if (el.IsASubset(e))
                {
                    toReturn.Add(el);
                }
            }
            return(toReturn);
        }
        //------------------------------------------------------------------------------------------------

        /// <summary>
        /// <para>Static method to generate a partial power set containing all the possible discrete elements
        /// of a given size (nbOfAtoms) with a specified maximal cardinal.</para>
        /// <para>WARNING: DO NOT CALL THIS METHOD WITH A NUMBER OF ATOMS TOO BIG OR IT WILL HARM YOUR POOR
        /// COMPUTER.</para>
        /// </summary>
        /// <param name="numberOfAtoms">The number of possible states/worlds defined in the frame
        /// of discernment.</param>
        /// <param name="maxCard">The maximal cardinal for the created elements.</param>
        /// <returns>Returns a new set </returns>
        public static DiscreteSet GeneratePartialPowerSet(int numberOfAtoms, int maxCard)
        {
            DiscreteSet s = new DiscreteSet();
            DiscreteElementEnumerator enumerator = new DiscreteElementEnumerator(numberOfAtoms);

            foreach (DiscreteElement e in enumerator)
            {
                if (e.Card <= maxCard)
                {
                    s.Add(e);
                }
            }
            return(s);
        }
        /// <summary>
        /// Compares the current discrete set with the given one.
        /// </summary>
        /// <param name="s">The set to compare to.</param>
        /// <returns>Returns true if both sets contain the exact same elements, false otherwise.</returns>
        public bool Equals(DiscreteSet s)
        {
            //Checking:
            if (s == null)
            {
                return(false);
            }
            if (Card != s.Card || !this.IsCompatible(s))
            {
                return(false);
            }

            //Compare:
            return(this.IsASubset(s) && s.IsASubset(this));
        }
示例#7
0
        //------------------------------------------------------------------------------------------------

        /// <summary>
        /// <para>Returns the focal elements that have the minimum value for the given criterion and which respect
        /// the maximum cardinal constraint given. It compromises between the criterion and the maximum cardinality.
        /// For more details, refer to "M. Dominici et al., Experiences in managing uncertainty and ignorance in a
        /// lightly instrumented smart home, 2012".</para>
        /// <para>DISCLAIMER: This function may be completely useless but who knows?!</para>
        /// <para>Calls AMassFunction.GetMin() with the power set as parameter for the set.</para>
        /// <para>WARNING: DO NOT CALL THIS METHOD WITH A MASS FUNCTIONS DEFINED ON A FRAME OF DISCERNMENT THAT
        /// IS TOO BIG OR IT WILL HARM YOUR POOR COMPUTER.</para>
        /// </summary>
        /// <param name="f">The criterion function (typically M, Bel, BetP, Pl or Q).</param>
        /// <param name="maxCard">The maximum cardinality the returned maxima may have.</param>
        /// <returns>Returns the list of found maxima as a list of FocalElements.</returns>
        /// <exception cref="ArgumentOutOfRangeException">Thrown if the maxCard argument is null or negative.</exception>
        /// <exception cref="EmptyMassFunctionException">Thrown if the mass function does not contain any focal element.</exception>
        /// <exception cref="IncompatibleSetException">Thrown if the given set is incompatible with the focal elements
        /// of the current mass function.</exception>
        public List <FocalElement <DiscreteElement> > GetMin(CriterionFunction f, int maxCard)
        {
            return(this.GetMin(f, maxCard, DiscreteSet.GeneratePowerSet(NbPossibleWorlds)));
        }
        //------------------------------------------------------------------------------------------------

        /// <summary>
        /// Builds a new discrete set which is a deep copy of the given one.
        /// </summary>
        /// <param name="s">The discrete set to copy.</param>
        public DiscreteSet(DiscreteSet s)
            : this(s.Elements.ToArray())
        {
        }
        //------------------------------------------------------------------------------------------------

        /// <summary>
        /// Creates the union of the current discrete set with the given one. Does not modify the current discrete
        /// set, returns a new one instead. Strictly identical to <see cref="Disjunction"/>.
        /// </summary>
        /// <param name="s">The discrete set to create the union with.</param>
        /// <returns>Returns a new discrete set which is the union/disjunction of the current discrete set with
        /// the given one.</returns>
        /// <exception cref="IncompatibleDiscreteElementSizeException">Thrown if the two sets contain elements
        /// that are defined on different frames of discernment.</exception>
        public DiscreteSet Union(DiscreteSet s)
        {
            return(this.Disjunction(s));
        }
示例#10
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        //------------------------------------------------------------------------------------------------

        /// <summary>
        /// Intersects the current discrete set with the given one. Does not modify the current set, returns a new
        /// one instead. Strictly identical to <see cref="Conjunction"/>.
        /// </summary>
        /// <param name="s">The discrete set to intersect the current one with.</param>
        /// <returns>Returns a new discrete set which is the intersection/conjunction of the current discrete set
        /// with the given one.</returns>
        /// <exception cref="IncompatibleDiscreteElementSizeException">Thrown if the two sets contain elements
        /// that are defined on different frames of discernment.</exception>
        public DiscreteSet Intersection(DiscreteSet s)
        {
            return(this.Conjunction(s));
        }