示例#1
0
 /// <summary>
 /// 获得遗物
 /// </summary>
 /// <param name="relic"></param>
 public void AddRelics(AbstractRelic relic)
 {
     Relics.Add(relic);
     if (relic is iEventDispatcher)
     {
         Game.Instance.EventSystem.AddDispatcher(relic as iEventDispatcher);
     }
 }
示例#2
0
 /// <summary>
 /// 失去遗物
 /// </summary>
 /// <param name="relic"></param>
 public void RemoveRelics(AbstractRelic relic)
 {
     Relics.Remove(relic);
     if (relic is iEventDispatcher)
     {
         Game.Instance.EventSystem.RemoveDispatcher(relic as iEventDispatcher);
     }
 }