public RocketShot(Vector2 loc, RocketLauncher wpn, double angle, SpriteEffects _flip) : base(loc, new Rectangle(128, 557, 188, 180), //Sprite new Vector2(100.0f, 100.0f), //Speed Vector2.One, //Scale _flip, wpn, angle, false) { ttl = InfiniteTimeToLive; this.hitbox = new CircleHitbox(this, true, 0.7f); }
public RocketShot(Vector2 loc, RocketLauncher wpn, double angle, SpriteEffects _flip) : base(loc, new Rectangle(128, 557, 188, 180), //Sprite new Vector2(100.0f, 100.0f), //Speed Vector2.One, //Scale _flip, wpn, angle, false) { ttl = InfiniteTimeToLive; this.hitbox = new CircleHitbox(this, true, 0.7f); }