示例#1
0
 public RocketShot(Vector2 loc, RocketLauncher wpn, double angle, SpriteEffects _flip) :
     base(loc,
          new Rectangle(128, 557, 188, 180), //Sprite
          new Vector2(100.0f, 100.0f),       //Speed
          Vector2.One,                       //Scale
          _flip, wpn, angle, false)
 {
     ttl         = InfiniteTimeToLive;
     this.hitbox = new CircleHitbox(this, true, 0.7f);
 }
 public RocketShot(Vector2 loc, RocketLauncher wpn, double angle, SpriteEffects _flip)
     : base(loc,
     new Rectangle(128, 557, 188, 180),    //Sprite
     new Vector2(100.0f, 100.0f),          //Speed
     Vector2.One,                    //Scale
     _flip, wpn, angle, false)
 {
     ttl = InfiniteTimeToLive;
     this.hitbox = new CircleHitbox(this, true, 0.7f);
 }