public PingouinLauncherWeaponShot(Vector2 loc, PingouinLauncherWeapon wpn, double angle, SpriteEffects _flip) : base(loc, new Rectangle(120, 0, 125, 60), //Sprite new Vector2(400, 400), //Speed Vector2.One, //Scale _flip, wpn, angle, true) { this.UseRotationWhenDrawing = true; this.Scale = new Vector2(1f, 1f); this.dRect = ComputeDstRect(this.sRect); this.Destructable = true; this.Points = 1000; this.Hp = 20; }