public McBernikWeaponShot(Vector2 loc, McBernikWeapon wpn, double angle, SpriteEffects _flip) : base(loc, new Rectangle(0, 0, 80, 80), //Sprite new Vector2(450, 450), //Speed Vector2.One, //Scale _flip, wpn, angle, true) { }
public McBernikWeaponShot(Vector2 loc, McBernikWeapon wpn, double angle, SpriteEffects _flip) : base(loc, new Rectangle(0, 0, 80, 80), //Sprite new Vector2(450, 450), //Speed Vector2.One, //Scale _flip, wpn, angle, true) { }