public Player() { User = new tg_user(); //Role = new view_role(); Role = new RoleItem(); Scene = new view_scene_user(); Order = new BusinessOrder(); Bag = new BagItem(); Family = new tg_family_member(); // PrisonPoint = new Prison_point(); BlackList = new List <long>(); Position = new Ninjutsu_position(); moduleIds = new List <int>(); BusinessArea = new List <tg_user_area>(); DamingLog = new List <tg_daming_log>(); Game = new GameItem(); }
///// <summary> ///// 根据用户id查询场景信息 ///// </summary> //public static void GetSceneUpdate(view_scene_user viewdata) //{ // var entity = FindByid(viewdata.id); // if (entity != null) // { // entity.X = viewdata.X; // entity.Y = viewdata.Y; // entity.scene_id = viewdata.scene_id; // } // Update(entity); //} /// <summary> /// 更新场景的数据 /// </summary> public static int GetSceneUpdate(view_scene_user viewscene) { return(Update(string.Format("x={0},y={1},scene_id={2},model_number ={3}", viewscene.X, viewscene.Y, viewscene.scene_id, viewscene.model_number), string.Format(" id ={0}", viewscene.id))); }